private LTDescr Show() { TitleUtils.PlayOpenDifficultyVoice(); return(this.panel.get_transform().LTValue(0f, 1f, 0.5f).setEase(LeanTweenType.linear).setOnUpdate(delegate(float x) { this.panel.alpha = x; })); }
private void ChangeFocus(int nIndex, bool isPlaySE) { if (isPlaySE) { TitleUtils.PlayDifficultyVoice(this._listDifficultyBtn.get_Item(this._nIndex).difficultKind, false, null); } this._listDifficultyBtn.ForEach(delegate(UIDifficultyBtn x) { x.isFocus = (x.index == nIndex); }); }
private void ChangeFocus(int nIndex, bool isPlaySE) { if (isPlaySE) { TitleUtils.PlayDifficultyVoice(_listDifficultyBtn[_nIndex].difficultKind, isDecide: false, null); } _listDifficultyBtn.ForEach(delegate(UIDifficultyBtn x) { x.isFocus = ((x.index == nIndex) ? true : false); }); }
private void OnDecideDifficulty(DifficultKind iKind) { _listDifficultyBtn.ForEach(delegate(UIDifficultyBtn x) { x.toggle.enabled = false; }); _isInputPossible = false; _uiInvisibleCollider.button.enabled = false; SoundUtils.PlaySE(SEFIleInfos.CommonEnter1); TitleUtils.PlayDifficultyVoice(iKind, isDecide: true, delegate { Dlg.Call(ref _actOnDecideDifficulty, iKind); }); Observable.FromCoroutine((UniRx.IObserver <bool> observer) => PlayDecideAnimation(observer)).Subscribe(delegate { }).AddTo(base.gameObject); }