public static ProdCutReceiveSlotItem Instantiate(ProdCutReceiveSlotItem prefab, Transform parent, IReward_Slotitem rewardItem, int nPanelDepth, KeyControl input) { ProdCutReceiveSlotItem prodCutReceiveSlotItem = Object.Instantiate <ProdCutReceiveSlotItem>(prefab); prodCutReceiveSlotItem.get_transform().set_parent(parent); prodCutReceiveSlotItem.get_transform().set_localScale(Vector3.get_one()); prodCutReceiveSlotItem.get_transform().set_localPosition(Vector3.get_zero()); prodCutReceiveSlotItem._setRewardItem(rewardItem); prodCutReceiveSlotItem._uiRareBG.alpha = 0f; prodCutReceiveSlotItem._uiRareBG.mainTexture = TextureFile.LoadRareBG(1); prodCutReceiveSlotItem.GetComponent <UIPanel>().depth = nPanelDepth; prodCutReceiveSlotItem._clsInput = input; return(prodCutReceiveSlotItem); }
public static ProdCutReceiveSlotItem Instantiate(ProdCutReceiveSlotItem prefab, Transform parent, IReward_Slotitem rewardItem, int nPanelDepth, KeyControl input) { ProdCutReceiveSlotItem prodCutReceiveSlotItem = UnityEngine.Object.Instantiate(prefab); prodCutReceiveSlotItem.transform.parent = parent; prodCutReceiveSlotItem.transform.localScale = Vector3.one; prodCutReceiveSlotItem.transform.localPosition = Vector3.zero; prodCutReceiveSlotItem._setRewardItem(rewardItem); prodCutReceiveSlotItem._uiRareBG.alpha = 0f; prodCutReceiveSlotItem._uiRareBG.mainTexture = TextureFile.LoadRareBG(1); prodCutReceiveSlotItem.GetComponent <UIPanel>().depth = nPanelDepth; prodCutReceiveSlotItem._clsInput = input; return(prodCutReceiveSlotItem); }