private void _all_init() { board component = base.get_transform().FindChild("board1_top/board").GetComponent <board>(); board2 component2 = base.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); board3 component3 = base.get_transform().FindChild("board3_top/board3").GetComponent <board3>(); board3_btn component4 = base.get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); board1_top_mask component5 = base.get_transform().FindChild("board1_top_mask").GetComponent <board1_top_mask>(); board2_top_mask component6 = base.get_transform().FindChild("board2_top_mask").GetComponent <board2_top_mask>(); board3_top_mask component7 = base.get_transform().FindChild("board3_top_mask").GetComponent <board3_top_mask>(); crane_anime component8 = base.get_transform().FindChild("board1_top/board/Grid/01/Anime").GetComponent <crane_anime>(); dialog component9 = base.get_transform().FindChild("dialog_top/dialog").GetComponent <dialog>(); dialog2 component10 = base.get_transform().FindChild("dialog2_top/dialog2").GetComponent <dialog2>(); high_repair component11 = base.get_transform().FindChild("board1_top/board/Grid/00/repair_now/btn_high_repair").GetComponent <high_repair>(); sentaku component12 = base.get_transform().FindChild("board1_top/board/Grid/00/btn_Sentaku").GetComponent <sentaku>(); sw component13 = base.get_transform().FindChild("board3_top/board3/sw01").GetComponent <sw>(); component._init_repair(); component2._init_repair(); component3._init_repair(); component5._init_repair(); component6._init_repair(); component7._init_repair(); component4._init_repair(); component8._init_repair(); component9._init_repair(); component10._init_repair(); component11._init_repair(); component12._init_repair(); component.ResetMaruKey(); GameObject.Find("Repair Root/debug").get_transform().localPositionY(-120f); }
public void StartUp() { this.rep = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>(); this.bd3b = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); this.bd3 = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.dia = GameObject.Find("dialog_top/dialog").GetComponent <dialog>(); this.btn_obj[0] = GameObject.Find("switch_ball"); this.btn_obj[1] = this.bd3b.get_gameObject(); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.nyukyo = false; this._clsRepair = this.rep.now_clsRepair(); }
public void _init_repair() { this.rep = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>(); this.bd3b = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); this.bd3 = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.bd2 = GameObject.Find("board2").GetComponent <board2>(); this.btn_obj[0] = GameObject.Find("switch_ball"); this.btn_obj[1] = this.bd3b.get_gameObject(); this.sw = GameObject.Find("sw01").GetComponent <sw>(); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.nyukyo = false; this.bd3firstUpdate = true; this.cy = 1; this._clsRepair = this.rep.now_clsRepair(); }