Beispiel #1
0
        private void _all_init()
        {
            board           component   = base.get_transform().FindChild("board1_top/board").GetComponent <board>();
            board2          component2  = base.get_transform().FindChild("board2_top/board2").GetComponent <board2>();
            board3          component3  = base.get_transform().FindChild("board3_top/board3").GetComponent <board3>();
            board3_btn      component4  = base.get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>();
            board1_top_mask component5  = base.get_transform().FindChild("board1_top_mask").GetComponent <board1_top_mask>();
            board2_top_mask component6  = base.get_transform().FindChild("board2_top_mask").GetComponent <board2_top_mask>();
            board3_top_mask component7  = base.get_transform().FindChild("board3_top_mask").GetComponent <board3_top_mask>();
            crane_anime     component8  = base.get_transform().FindChild("board1_top/board/Grid/01/Anime").GetComponent <crane_anime>();
            dialog          component9  = base.get_transform().FindChild("dialog_top/dialog").GetComponent <dialog>();
            dialog2         component10 = base.get_transform().FindChild("dialog2_top/dialog2").GetComponent <dialog2>();
            high_repair     component11 = base.get_transform().FindChild("board1_top/board/Grid/00/repair_now/btn_high_repair").GetComponent <high_repair>();
            sentaku         component12 = base.get_transform().FindChild("board1_top/board/Grid/00/btn_Sentaku").GetComponent <sentaku>();
            sw component13 = base.get_transform().FindChild("board3_top/board3/sw01").GetComponent <sw>();

            component._init_repair();
            component2._init_repair();
            component3._init_repair();
            component5._init_repair();
            component6._init_repair();
            component7._init_repair();
            component4._init_repair();
            component8._init_repair();
            component9._init_repair();
            component10._init_repair();
            component11._init_repair();
            component12._init_repair();
            component.ResetMaruKey();
            GameObject.Find("Repair Root/debug").get_transform().localPositionY(-120f);
        }
 public void StartUp()
 {
     this.rep                  = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>();
     this.bd3b                 = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>();
     this.bd3                  = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3").GetComponent <board3>();
     this.dia                  = GameObject.Find("dialog_top/dialog").GetComponent <dialog>();
     this.btn_obj[0]           = GameObject.Find("switch_ball");
     this.btn_obj[1]           = this.bd3b.get_gameObject();
     this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f);
     this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f);
     this.nyukyo     = false;
     this._clsRepair = this.rep.now_clsRepair();
 }
 public void _init_repair()
 {
     this.rep                  = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>();
     this.bd3b                 = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>();
     this.bd3                  = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3").GetComponent <board3>();
     this.bd2                  = GameObject.Find("board2").GetComponent <board2>();
     this.btn_obj[0]           = GameObject.Find("switch_ball");
     this.btn_obj[1]           = this.bd3b.get_gameObject();
     this.sw                   = GameObject.Find("sw01").GetComponent <sw>();
     this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f);
     this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f);
     this.nyukyo         = false;
     this.bd3firstUpdate = true;
     this.cy             = 1;
     this._clsRepair     = this.rep.now_clsRepair();
 }