public static UIVeteransReportShipBanner Instantiate(UIVeteransReportShipBanner prefab, Transform parent, Vector3 pos, ShipModel_BattleResult model)
        {
            UIVeteransReportShipBanner uIVeteransReportShipBanner = Object.Instantiate <UIVeteransReportShipBanner>(prefab);

            uIVeteransReportShipBanner.get_transform().set_parent(parent);
            uIVeteransReportShipBanner.get_transform().localScaleOne();
            uIVeteransReportShipBanner.get_transform().set_localPosition(pos);
            uIVeteransReportShipBanner.VirtualCtor(model);
            return(uIVeteransReportShipBanner);
        }
コード例 #2
0
        public static UIVeteransReportShipBanner Instantiate(UIVeteransReportShipBanner prefab, Transform parent, Vector3 pos, ShipModel_BattleResult model)
        {
            UIVeteransReportShipBanner uIVeteransReportShipBanner = UnityEngine.Object.Instantiate(prefab);

            uIVeteransReportShipBanner.transform.parent = parent;
            uIVeteransReportShipBanner.transform.localScaleOne();
            uIVeteransReportShipBanner.transform.localPosition = pos;
            uIVeteransReportShipBanner.VirtualCtor(model);
            return(uIVeteransReportShipBanner);
        }
コード例 #3
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        public void CreateInstance()
        {
            List <ShipModel_BattleResult> list = new List <ShipModel_BattleResult>((_iType != 0) ? _clsResultModel.Ships_e : _clsResultModel.Ships_f);
            int num = 0;

            foreach (ShipModel_BattleResult item in list)
            {
                if (item != null)
                {
                    _listShipBanners.Add(UIVeteransReportShipBanner.Instantiate(((Component)_prefabVeteransReportShipBanner).GetComponent <UIVeteransReportShipBanner>(), _traShipBannerAnchor, Vector3.down * _fBannerVerticalOffs * num, item));
                    num++;
                }
            }
        }
コード例 #4
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        public void CreateInstance()
        {
            List <ShipModel_BattleResult> list = new List <ShipModel_BattleResult>((this._iType != FleetType.Friend) ? this._clsResultModel.Ships_e : this._clsResultModel.Ships_f);
            int num = 0;

            using (List <ShipModel_BattleResult> .Enumerator enumerator = list.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    ShipModel_BattleResult current = enumerator.get_Current();
                    if (current != null)
                    {
                        this._listShipBanners.Add(UIVeteransReportShipBanner.Instantiate(this._prefabVeteransReportShipBanner.GetComponent <UIVeteransReportShipBanner>(), this._traShipBannerAnchor, Vector3.get_down() * this._fBannerVerticalOffs * (float)num, current));
                        num++;
                    }
                }
            }
        }