public static ProdTorpedoResucueCutIn Instantiate(ProdTorpedoResucueCutIn prefab, RaigekiModel model, Transform parent) { ProdTorpedoResucueCutIn prodTorpedoResucueCutIn = Object.Instantiate <ProdTorpedoResucueCutIn>(prefab); prodTorpedoResucueCutIn.get_transform().set_parent(parent); prodTorpedoResucueCutIn.get_transform().set_localPosition(Vector3.get_zero()); prodTorpedoResucueCutIn.get_transform().set_localScale(Vector3.get_one()); return(prodTorpedoResucueCutIn); }
public static ProdTorpedoResucueCutIn Instantiate(ProdTorpedoResucueCutIn prefab, RaigekiModel model, Transform parent) { ProdTorpedoResucueCutIn prodTorpedoResucueCutIn = UnityEngine.Object.Instantiate(prefab); prodTorpedoResucueCutIn.transform.parent = parent; prodTorpedoResucueCutIn.transform.localPosition = Vector3.zero; prodTorpedoResucueCutIn.transform.localScale = Vector3.one; return(prodTorpedoResucueCutIn); }