public static UnityEngine.Pose ToUnityPose(this PoseSerializable pose) { return(new UnityEngine.Pose( pose.Position.ToUnityVector3(), pose.Orientation.ToUnityQuaternion())); }
public static UnityEngine.Ray ToUnityRay(this PoseSerializable pose) { var p = pose.ToUnityPose(); return(new UnityEngine.Ray(p.position, p.forward)); }