void ShowHighScores() { gameSuspended = true; UIApplication.SharedApplication.IdleTimerDisabled = false; CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(1, HighScoreLayer.Scene(score), CCColor3B.White)); }
void ShowHighScores() { gameSuspended = true; CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(1, HighScoreLayer.Scene(score), new CCColor3B(255, 255, 255))); }