コード例 #1
0
ファイル: Program.cs プロジェクト: acid1789/DecoServer2
        static void Main(string[] args)
        {
            LogThread.AlwaysPrintToConsole = true;
            _server = new ServerBase(11299, "server=127.0.0.1;uid=DecoServer;pwd=dspass;database=deco;");
            _server.TaskProcessor = new TaskProcessor(_server);

            _server.Run();

            LogThread.GetLog().Shutdown();
        }
コード例 #2
0
ファイル: TaskProcessor.cs プロジェクト: acid1789/DecoServer2
        public TaskProcessor(ServerBase server)
        {
            _server = server;

            _tasks = new List<Task>();
            _tasksLock = new Mutex();

            _taskHandlers = new Dictionary<Task.TaskType, TaskHandler>();
            _taskHandlers[Task.TaskType.LoadPlayMaps_Fetch] = LoadPlayMaps_Fetch_Handler;
            _taskHandlers[Task.TaskType.LoadPlayMaps_Process] = LoadPlayMaps_Process_Handler;
            _taskHandlers[Task.TaskType.LoadNPCs_Fetch] = LoadNPCs_Fetch_Handler;
            _taskHandlers[Task.TaskType.LoadNPCs_Process] = LoadNPCs_Process_Handler;
            _taskHandlers[Task.TaskType.LoadLevelData_Process] = LoadLevelData_Process_Handler;
            _taskHandlers[Task.TaskType.LoadItems_Process] = LoadItems_Process_Handler;
            _taskHandlers[Task.TaskType.LoadLootTables_Process] = LoadLootTables_Process_Handler;
            _taskHandlers[Task.TaskType.LoadLocations_Process] = LoadLocations_Process_Handler;
            _taskHandlers[Task.TaskType.LoadMonsterTemplates_Process] = LoadMonsterTemplates_Process_Handler;
            _taskHandlers[Task.TaskType.LoadMonsterSpawners_Process] = LoadMonsterSpawners_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestLines_Process] = LoadQuestLines_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestSteps_Process] = LoadQuestSteps_Process_Handler;
            _taskHandlers[Task.TaskType.LoginRequest_Fetch] = LoginRequest_Fetch_Handler;
            _taskHandlers[Task.TaskType.LoginRequest_Process] = LoginRequest_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestRewards_Process] = LoadQuestRewards_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestRequirements_Process] = LoadQuestRequirements_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestInfo_Process] = LoadQuestInfo_Process_Handler;

            _taskHandlers[Task.TaskType.CharacterList_Fetch] = CharacterList_Fetch_Handler;
            _taskHandlers[Task.TaskType.CharacterList_Process] = CharacterList_Process_Handler;
            _taskHandlers[Task.TaskType.CreateCharacter] = CreateCharacter_Handler;
            _taskHandlers[Task.TaskType.CreateCharacter_Finish] = CreateCharacter_Finish_Handler;
            _taskHandlers[Task.TaskType.DeleteCharacter] = DeleteCharacter_Handler;
            _taskHandlers[Task.TaskType.SelectCharacter] = SelectCharacter_Handler;
            _taskHandlers[Task.TaskType.SelectedCharacter_Fetch] = SelectedCharacter_Fetch_Handler;
            _taskHandlers[Task.TaskType.CharacterDataHV_Process] = CharacterDataHV_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterDataLV_Process] = CharacterDataLV_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterDataItems_Process] = CharacterDataItems_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterFrontierData_Process] = CharacterFrontierData_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterSkills_Process] = CharacterSkills_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterActiveQuests_Process] = CharacterActiveQuests_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterCompletedQuests_Process] = CharacterCompletedQuests_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterToolbar_Process] = CharacterToolbar_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterActiveQuest_Save] = CharacterActiveQuest_Save_Handler;
            _taskHandlers[Task.TaskType.PlayerEnterMap] = PlayerEnterMap_Handler;
            _taskHandlers[Task.TaskType.PlayerMove] = PlayerMove_Handler;
            _taskHandlers[Task.TaskType.PlayerUpdatePosition] = PlayerUpdatePosition_Handler;
            _taskHandlers[Task.TaskType.NPCDialogNextButton] = NPCDialogNextButton_Handler;
            _taskHandlers[Task.TaskType.GiveGoldExpFame] = GiveGoldExpFame_Handler;
            _taskHandlers[Task.TaskType.GiveItem] = GiveItem_Handler;
            _taskHandlers[Task.TaskType.GiveItem_Finish] = GiveItem_Finish_Handler;
            _taskHandlers[Task.TaskType.RemoveCharacter] = RemoveCharacter_Handler;
            _taskHandlers[Task.TaskType.GMCommand_Process] = GMCommand_Process_Handler;
            _taskHandlers[Task.TaskType.MoveItem] = MoveItem_Handler;
            _taskHandlers[Task.TaskType.EquipItem] = EquipItem_Handler;
            _taskHandlers[Task.TaskType.UnEquipItem] = UnEquipItem_Handler;
            _taskHandlers[Task.TaskType.Teleport] = Teleport_Handler;
            _taskHandlers[Task.TaskType.UpdateNPCPosition] = UpdateNPCPosition_Handler;
            _taskHandlers[Task.TaskType.DoAttack] = DoAttack_Handler;
            _taskHandlers[Task.TaskType.MonsterAttackPlayer] = MonsterAttackPlayer_Handler;
            _taskHandlers[Task.TaskType.UseItem] = UseItem_Handler;
            _taskHandlers[Task.TaskType.ToolbarItemSet] = ToolbarItemSet_Handler;
            _taskHandlers[Task.TaskType.ToolbarItemClear] = ToolbarItemClear_Handler;

            _pendingQueries = new Dictionary<long, Task>();
            _pqLock = new Mutex();
        }
コード例 #3
0
ファイル: TaskProcessor.cs プロジェクト: acid1789/DecoServer2
        public TaskProcessor(ServerBase server)
        {
            _server = server;

            _tasks     = new List <Task>();
            _tasksLock = new Mutex();

            _taskHandlers = new Dictionary <Task.TaskType, TaskHandler>();
            _taskHandlers[Task.TaskType.LoadPlayMaps_Fetch]            = LoadPlayMaps_Fetch_Handler;
            _taskHandlers[Task.TaskType.LoadPlayMaps_Process]          = LoadPlayMaps_Process_Handler;
            _taskHandlers[Task.TaskType.LoadNPCs_Fetch]                = LoadNPCs_Fetch_Handler;
            _taskHandlers[Task.TaskType.LoadNPCs_Process]              = LoadNPCs_Process_Handler;
            _taskHandlers[Task.TaskType.LoadLevelData_Process]         = LoadLevelData_Process_Handler;
            _taskHandlers[Task.TaskType.LoadItems_Process]             = LoadItems_Process_Handler;
            _taskHandlers[Task.TaskType.LoadLootTables_Process]        = LoadLootTables_Process_Handler;
            _taskHandlers[Task.TaskType.LoadLocations_Process]         = LoadLocations_Process_Handler;
            _taskHandlers[Task.TaskType.LoadMonsterTemplates_Process]  = LoadMonsterTemplates_Process_Handler;
            _taskHandlers[Task.TaskType.LoadMonsterSpawners_Process]   = LoadMonsterSpawners_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestLines_Process]        = LoadQuestLines_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestSteps_Process]        = LoadQuestSteps_Process_Handler;
            _taskHandlers[Task.TaskType.LoginRequest_Fetch]            = LoginRequest_Fetch_Handler;
            _taskHandlers[Task.TaskType.LoginRequest_Process]          = LoginRequest_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestRewards_Process]      = LoadQuestRewards_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestRequirements_Process] = LoadQuestRequirements_Process_Handler;
            _taskHandlers[Task.TaskType.LoadQuestInfo_Process]         = LoadQuestInfo_Process_Handler;

            _taskHandlers[Task.TaskType.CharacterList_Fetch]              = CharacterList_Fetch_Handler;
            _taskHandlers[Task.TaskType.CharacterList_Process]            = CharacterList_Process_Handler;
            _taskHandlers[Task.TaskType.CreateCharacter]                  = CreateCharacter_Handler;
            _taskHandlers[Task.TaskType.CreateCharacter_Finish]           = CreateCharacter_Finish_Handler;
            _taskHandlers[Task.TaskType.DeleteCharacter]                  = DeleteCharacter_Handler;
            _taskHandlers[Task.TaskType.SelectCharacter]                  = SelectCharacter_Handler;
            _taskHandlers[Task.TaskType.SelectedCharacter_Fetch]          = SelectedCharacter_Fetch_Handler;
            _taskHandlers[Task.TaskType.CharacterDataHV_Process]          = CharacterDataHV_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterDataLV_Process]          = CharacterDataLV_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterDataItems_Process]       = CharacterDataItems_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterFrontierData_Process]    = CharacterFrontierData_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterSkills_Process]          = CharacterSkills_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterActiveQuests_Process]    = CharacterActiveQuests_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterCompletedQuests_Process] = CharacterCompletedQuests_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterToolbar_Process]         = CharacterToolbar_Process_Handler;
            _taskHandlers[Task.TaskType.CharacterActiveQuest_Save]        = CharacterActiveQuest_Save_Handler;
            _taskHandlers[Task.TaskType.PlayerEnterMap]       = PlayerEnterMap_Handler;
            _taskHandlers[Task.TaskType.PlayerMove]           = PlayerMove_Handler;
            _taskHandlers[Task.TaskType.PlayerUpdatePosition] = PlayerUpdatePosition_Handler;
            _taskHandlers[Task.TaskType.NPCDialogNextButton]  = NPCDialogNextButton_Handler;
            _taskHandlers[Task.TaskType.GiveGoldExpFame]      = GiveGoldExpFame_Handler;
            _taskHandlers[Task.TaskType.GiveItem]             = GiveItem_Handler;
            _taskHandlers[Task.TaskType.GiveItem_Finish]      = GiveItem_Finish_Handler;
            _taskHandlers[Task.TaskType.RemoveCharacter]      = RemoveCharacter_Handler;
            _taskHandlers[Task.TaskType.GMCommand_Process]    = GMCommand_Process_Handler;
            _taskHandlers[Task.TaskType.MoveItem]             = MoveItem_Handler;
            _taskHandlers[Task.TaskType.EquipItem]            = EquipItem_Handler;
            _taskHandlers[Task.TaskType.UnEquipItem]          = UnEquipItem_Handler;
            _taskHandlers[Task.TaskType.Teleport]             = Teleport_Handler;
            _taskHandlers[Task.TaskType.UpdateNPCPosition]    = UpdateNPCPosition_Handler;
            _taskHandlers[Task.TaskType.DoAttack]             = DoAttack_Handler;
            _taskHandlers[Task.TaskType.MonsterAttackPlayer]  = MonsterAttackPlayer_Handler;
            _taskHandlers[Task.TaskType.UseItem]          = UseItem_Handler;
            _taskHandlers[Task.TaskType.ToolbarItemSet]   = ToolbarItemSet_Handler;
            _taskHandlers[Task.TaskType.ToolbarItemClear] = ToolbarItemClear_Handler;

            _pendingQueries = new Dictionary <long, Task>();
            _pqLock         = new Mutex();
        }