public TankMainWeapon(WeaponView view, IWeaponHolder weaponHolder, TankView tankView) { this.view = weaponFactory.Create("MainWeapon"); view.Transform.position = tankView.TurretSpawnPoint.position; this.weaponHolder = weaponHolder; weaponHolder.AddWeapon(this); }
public TankWeaponManager(IWeaponHolder weaponHolder) { this.weaponHolder = weaponHolder; }