/// <summary> /// 获取X,Y轴的状态 /// </summary> /// <param name="lParam"></param> /// <param name="buttons"></param> private void GetXYButtonsStateFromLParam(Int64 lParam, ref JoystickEventArgs e) { //处理X,Y轴 int x = ((int)(lParam & 0x0000FFFF)) / 2000; //低16位存储X轴坐标 int y = ((int)((lParam & 0xFFFF0000) >> 16)) / 2000; //高16位存储Y轴坐标(不直接移位是为避免0xFFFFFF) int m = 16; //中心点的值, e.Move.X = x - m; e.Move.Y = y - m; if (x > m) { e.Buttons |= JoystickButtons.Right; } else if (x < m) { e.Buttons |= JoystickButtons.Left; } if (y > m) { e.Buttons |= JoystickButtons.Down; } else if (y < m) { e.Buttons |= JoystickButtons.UP; } }
/// <summary> /// 根据消息的参数获取按钮的按压状态值 /// </summary> /// <param name="wParam"></param> /// <param name="lParam"></param> /// <returns></returns> private JoystickEventArgs GetButtonsPressedStateFromMessageParam(int wParam, int lParam) { JoystickEventArgs e = new JoystickEventArgs(); e.Buttons = JoystickButtons.None; //JoystickButtons buttons = JoystickButtons.None; if ((wParam & API.JOY_BUTTON1CHG) == API.JOY_BUTTON1CHG) { e.Buttons |= JoystickButtons.B1; } if ((wParam & API.JOY_BUTTON2CHG) == API.JOY_BUTTON2CHG) { e.Buttons |= JoystickButtons.B2; } if ((wParam & API.JOY_BUTTON3CHG) == API.JOY_BUTTON3CHG) { e.Buttons |= JoystickButtons.B3; } if ((wParam & API.JOY_BUTTON4CHG) == API.JOY_BUTTON4CHG) { e.Buttons |= JoystickButtons.B4; } GetXYButtonsStateFromLParam(lParam, ref e); return(e); }
/// <summary> /// 根据消息的参数获取按钮的状态值 /// </summary> /// <param name="wParam"></param> /// <param name="lParam"></param> /// <returns></returns> private JoystickEventArgs GetButtonsStateFromMessageParam(Int64 wParam, Int64 lParam) { JoystickEventArgs e = new JoystickEventArgs(); e.Buttons = JoystickButtons.None; //JoystickButtons buttons = JoystickButtons.None; if ((wParam & API.JOY_BUTTON1) == API.JOY_BUTTON1) { e.Buttons |= JoystickButtons.B1; } if ((wParam & API.JOY_BUTTON2) == API.JOY_BUTTON2) { e.Buttons |= JoystickButtons.B2; } if ((wParam & API.JOY_BUTTON3) == API.JOY_BUTTON3) { e.Buttons |= JoystickButtons.B3; } if ((wParam & API.JOY_BUTTON4) == API.JOY_BUTTON4) { e.Buttons |= JoystickButtons.B4; } if ((wParam & API.JOY_BUTTON5) == API.JOY_BUTTON5) { e.Buttons |= JoystickButtons.B5; } if ((wParam & API.JOY_BUTTON6) == API.JOY_BUTTON6) { e.Buttons |= JoystickButtons.B6; } if ((wParam & API.JOY_BUTTON7) == API.JOY_BUTTON7) { e.Buttons |= JoystickButtons.B7; } if ((wParam & API.JOY_BUTTON8) == API.JOY_BUTTON8) { e.Buttons |= JoystickButtons.B8; } if ((wParam & API.JOY_BUTTON9) == API.JOY_BUTTON9) { e.Buttons |= JoystickButtons.B9; } if ((wParam & API.JOY_BUTTON10) == API.JOY_BUTTON10) { e.Buttons |= JoystickButtons.B10; } if ((wParam & API.JOY_BUTTON11) == API.JOY_BUTTON11) { e.Buttons |= JoystickButtons.B11; } if ((wParam & API.JOY_BUTTON12) == API.JOY_BUTTON12) { e.Buttons |= JoystickButtons.B12; } GetXYButtonsStateFromLParam(lParam, ref e); return(e); }
/// <summary> /// 触发按钮按下事件 /// </summary> /// <param name="e"></param> protected void OnButtonDown(JoystickEventArgs e) { EventHandler <JoystickEventArgs> h = this.ButtonDown; if (h != null) { h(this, e); } }
/// <summary> /// 触发单击事件 /// </summary> /// <param name="e"></param> protected void OnClick(JoystickEventArgs e) { EventHandler <JoystickEventArgs> h = this.Click; if (h != null) { h(this, e); } }
/// <summary> /// 触发单击事件 /// </summary> /// <param name="e"></param> protected void OnMove(JoystickEventArgs e) { EventHandler <JoystickEventArgs> h = this.Move; if (h != null) { h(this, e); } }
/// <summary> /// 处理系统消息. /// </summary> /// <param name="m"></param> /// <returns></returns> bool IMessageFilter.PreFilterMessage(ref Message m) { bool flag = false; if (m.HWnd != IntPtr.Zero && (m.WParam != IntPtr.Zero || m.LParam != IntPtr.Zero)) { Action <JoystickEventArgs> action = null; JoystickEventArgs e = new JoystickEventArgs(); e.Buttons = JoystickButtons.None; //JoystickButtons buttons = JoystickButtons.None; int joystickId = -1; switch (m.Msg) { case API.MM_JOY1MOVE: case API.MM_JOY2MOVE: //单击事件 e = GetButtonsStateFromMessageParam(m.WParam.ToInt64(), m.LParam.ToInt64()); action = this.OnMove; joystickId = m.Msg == API.MM_JOY1MOVE ? API.JOYSTICKID1 : API.JOYSTICKID2; break; case API.MM_JOY1BUTTONDOWN: case API.MM_JOY2BUTTONDOWN: //按钮被按下 e = GetButtonsPressedStateFromMessageParam(m.WParam.ToInt32(), (int)((UInt64)m.LParam)); action = this.OnButtonDown; joystickId = m.Msg == API.MM_JOY1BUTTONDOWN ? API.JOYSTICKID1 : API.JOYSTICKID2; break; case API.MM_JOY1BUTTONUP: case API.MM_JOY2BUTTONUP: //按钮被弹起 e = GetButtonsPressedStateFromMessageParam(m.WParam.ToInt32(), (int)((UInt64)m.LParam)); action = this.OnButtonUp; joystickId = m.Msg == API.MM_JOY1BUTTONUP ? API.JOYSTICKID1 : API.JOYSTICKID2; break; // case API. } //if (action != null && joystickId != -1 && e.Buttons != JoystickButtons.None) if (action != null && joystickId != -1) { //阻止消息继续传递 flag = true; e.JoystickId = joystickId; //触发事件 action(e);//new JoystickEventArgs(joystickId, buttons)); } } return(flag); }