Beispiel #1
0
        /// <summary>
        /// 获取X,Y轴的状态
        /// </summary>
        /// <param name="lParam"></param>
        /// <param name="buttons"></param>
        private void GetXYButtonsStateFromLParam(Int64 lParam, ref JoystickEventArgs e)
        {
            //处理X,Y轴
            int x = ((int)(lParam & 0x0000FFFF)) / 2000;         //低16位存储X轴坐标
            int y = ((int)((lParam & 0xFFFF0000) >> 16)) / 2000; //高16位存储Y轴坐标(不直接移位是为避免0xFFFFFF)
            int m = 16;                                          //中心点的值,

            e.Move.X = x - m;
            e.Move.Y = y - m;
            if (x > m)
            {
                e.Buttons |= JoystickButtons.Right;
            }
            else if (x < m)
            {
                e.Buttons |= JoystickButtons.Left;
            }
            if (y > m)
            {
                e.Buttons |= JoystickButtons.Down;
            }
            else if (y < m)
            {
                e.Buttons |= JoystickButtons.UP;
            }
        }
Beispiel #2
0
        /// <summary>
        /// 根据消息的参数获取按钮的按压状态值
        /// </summary>
        /// <param name="wParam"></param>
        /// <param name="lParam"></param>
        /// <returns></returns>
        private JoystickEventArgs GetButtonsPressedStateFromMessageParam(int wParam, int lParam)
        {
            JoystickEventArgs e = new JoystickEventArgs();

            e.Buttons = JoystickButtons.None;
            //JoystickButtons buttons = JoystickButtons.None;
            if ((wParam & API.JOY_BUTTON1CHG) == API.JOY_BUTTON1CHG)
            {
                e.Buttons |= JoystickButtons.B1;
            }
            if ((wParam & API.JOY_BUTTON2CHG) == API.JOY_BUTTON2CHG)
            {
                e.Buttons |= JoystickButtons.B2;
            }
            if ((wParam & API.JOY_BUTTON3CHG) == API.JOY_BUTTON3CHG)
            {
                e.Buttons |= JoystickButtons.B3;
            }
            if ((wParam & API.JOY_BUTTON4CHG) == API.JOY_BUTTON4CHG)
            {
                e.Buttons |= JoystickButtons.B4;
            }

            GetXYButtonsStateFromLParam(lParam, ref e);

            return(e);
        }
Beispiel #3
0
        /// <summary>
        /// 根据消息的参数获取按钮的状态值
        /// </summary>
        /// <param name="wParam"></param>
        /// <param name="lParam"></param>
        /// <returns></returns>
        private JoystickEventArgs GetButtonsStateFromMessageParam(Int64 wParam, Int64 lParam)
        {
            JoystickEventArgs e = new JoystickEventArgs();

            e.Buttons = JoystickButtons.None;
            //JoystickButtons buttons = JoystickButtons.None;
            if ((wParam & API.JOY_BUTTON1) == API.JOY_BUTTON1)
            {
                e.Buttons |= JoystickButtons.B1;
            }
            if ((wParam & API.JOY_BUTTON2) == API.JOY_BUTTON2)
            {
                e.Buttons |= JoystickButtons.B2;
            }
            if ((wParam & API.JOY_BUTTON3) == API.JOY_BUTTON3)
            {
                e.Buttons |= JoystickButtons.B3;
            }
            if ((wParam & API.JOY_BUTTON4) == API.JOY_BUTTON4)
            {
                e.Buttons |= JoystickButtons.B4;
            }
            if ((wParam & API.JOY_BUTTON5) == API.JOY_BUTTON5)
            {
                e.Buttons |= JoystickButtons.B5;
            }
            if ((wParam & API.JOY_BUTTON6) == API.JOY_BUTTON6)
            {
                e.Buttons |= JoystickButtons.B6;
            }
            if ((wParam & API.JOY_BUTTON7) == API.JOY_BUTTON7)
            {
                e.Buttons |= JoystickButtons.B7;
            }
            if ((wParam & API.JOY_BUTTON8) == API.JOY_BUTTON8)
            {
                e.Buttons |= JoystickButtons.B8;
            }
            if ((wParam & API.JOY_BUTTON9) == API.JOY_BUTTON9)
            {
                e.Buttons |= JoystickButtons.B9;
            }
            if ((wParam & API.JOY_BUTTON10) == API.JOY_BUTTON10)
            {
                e.Buttons |= JoystickButtons.B10;
            }
            if ((wParam & API.JOY_BUTTON11) == API.JOY_BUTTON11)
            {
                e.Buttons |= JoystickButtons.B11;
            }
            if ((wParam & API.JOY_BUTTON12) == API.JOY_BUTTON12)
            {
                e.Buttons |= JoystickButtons.B12;
            }

            GetXYButtonsStateFromLParam(lParam, ref e);

            return(e);
        }
Beispiel #4
0
        /// <summary>
        /// 触发按钮按下事件
        /// </summary>
        /// <param name="e"></param>
        protected void OnButtonDown(JoystickEventArgs e)
        {
            EventHandler <JoystickEventArgs> h = this.ButtonDown;

            if (h != null)
            {
                h(this, e);
            }
        }
Beispiel #5
0
        /// <summary>
        /// 触发单击事件
        /// </summary>
        /// <param name="e"></param>
        protected void OnClick(JoystickEventArgs e)
        {
            EventHandler <JoystickEventArgs> h = this.Click;

            if (h != null)
            {
                h(this, e);
            }
        }
Beispiel #6
0
        /// <summary>
        /// 触发单击事件
        /// </summary>
        /// <param name="e"></param>
        protected void OnMove(JoystickEventArgs e)
        {
            EventHandler <JoystickEventArgs> h = this.Move;

            if (h != null)
            {
                h(this, e);
            }
        }
Beispiel #7
0
        /// <summary>
        /// 处理系统消息.
        /// </summary>
        /// <param name="m"></param>
        /// <returns></returns>
        bool IMessageFilter.PreFilterMessage(ref Message m)
        {
            bool flag = false;

            if (m.HWnd != IntPtr.Zero && (m.WParam != IntPtr.Zero || m.LParam != IntPtr.Zero))
            {
                Action <JoystickEventArgs> action = null;
                JoystickEventArgs          e      = new JoystickEventArgs();
                e.Buttons = JoystickButtons.None;
                //JoystickButtons buttons = JoystickButtons.None;
                int joystickId = -1;
                switch (m.Msg)
                {
                case API.MM_JOY1MOVE:
                case API.MM_JOY2MOVE:
                    //单击事件
                    e          = GetButtonsStateFromMessageParam(m.WParam.ToInt64(), m.LParam.ToInt64());
                    action     = this.OnMove;
                    joystickId = m.Msg == API.MM_JOY1MOVE ? API.JOYSTICKID1 : API.JOYSTICKID2;
                    break;

                case API.MM_JOY1BUTTONDOWN:
                case API.MM_JOY2BUTTONDOWN:
                    //按钮被按下
                    e          = GetButtonsPressedStateFromMessageParam(m.WParam.ToInt32(), (int)((UInt64)m.LParam));
                    action     = this.OnButtonDown;
                    joystickId = m.Msg == API.MM_JOY1BUTTONDOWN ? API.JOYSTICKID1 : API.JOYSTICKID2;
                    break;

                case API.MM_JOY1BUTTONUP:
                case API.MM_JOY2BUTTONUP:
                    //按钮被弹起
                    e          = GetButtonsPressedStateFromMessageParam(m.WParam.ToInt32(), (int)((UInt64)m.LParam));
                    action     = this.OnButtonUp;
                    joystickId = m.Msg == API.MM_JOY1BUTTONUP ? API.JOYSTICKID1 : API.JOYSTICKID2;
                    break;
                    // case API.
                }
                //if (action != null && joystickId != -1 && e.Buttons != JoystickButtons.None)
                if (action != null && joystickId != -1)
                {
                    //阻止消息继续传递
                    flag = true;

                    e.JoystickId = joystickId;
                    //触发事件
                    action(e);//new JoystickEventArgs(joystickId, buttons));
                }
            }
            return(flag);
        }