/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ScreenWidht = GraphicsDevice.Viewport.Width; ScreenHeight = GraphicsDevice.Viewport.Height; player1 = new Player(); player2 = new Player(); ball = new Ball(); ball.speed = 1.0f; base.Initialize(); }
public static bool CheckPaddleBallCollision(Player player, Ball ball) { if (player.Bounds.Intersects(ball.Bounds)) return true; return false; }