Esempio n. 1
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            ScreenWidht = GraphicsDevice.Viewport.Width;
            ScreenHeight = GraphicsDevice.Viewport.Height;
            player1 = new Player();
            player2 = new Player();
            ball = new Ball();
            ball.speed = 1.0f;

            base.Initialize();
        }
 public static bool CheckPaddleBallCollision(Player player, Ball ball)
 {
     if (player.Bounds.Intersects(ball.Bounds))
         return true;
     return false;
 }