void SpawnNewMission (){ if (missions.Length > 1){ while (mission == previousMission) { SelectNewMission(); } } // create and server spawn mission objects CreateNewSpawnableAndTarget(); RpcMissionStart(activeSpawnable.GetComponent<DeliveryItem>().itemName); // declare mission to clients isMissionActive = true; previousMission = mission; }
void SelectNewMission(){ mission = missions[ Random.Range( 0 , missions.Length -1 ) ]; }