public void Initialize(FpsHero hero) { _hero = hero; _transitions = new List <FTransition>(); RegisterTransitions(); gameObject.SetActive(false); OnInitializeEnd(); }
protected void Awake() { _hero = GetComponent <FpsHero>(); SetSpeed(0.1f); if (UsePhysics) { _rigidbody = GetComponent <Rigidbody>(); } }