public void Initialize(FpsHero hero)
 {
     _hero        = hero;
     _transitions = new List <FTransition>();
     RegisterTransitions();
     gameObject.SetActive(false);
     OnInitializeEnd();
 }
Beispiel #2
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 protected void Awake()
 {
     _hero = GetComponent <FpsHero>();
     SetSpeed(0.1f);
     if (UsePhysics)
     {
         _rigidbody = GetComponent <Rigidbody>();
     }
 }