public int?GetVar(string persistentVarName) { try { return(persistenceStorage.GetVar(persistentVarName)); } catch (NullReferenceException e) { JUtil.LogMessage(this, errorMessage, e.Message); } return(null); }
public void Start() { if (!HighLogic.LoadedSceneIsFlight) { return; } // Grrrrrr. if (!string.IsNullOrEmpty(nameColor)) { nameColorValue = ConfigNode.ParseColor32(nameColor); } if (!string.IsNullOrEmpty(distanceColor)) { distanceColorValue = ConfigNode.ParseColor32(distanceColor); } if (!string.IsNullOrEmpty(selectedColor)) { selectedColorValue = ConfigNode.ParseColor32(selectedColor); } if (!string.IsNullOrEmpty(unavailableColor)) { unavailableColorValue = ConfigNode.ParseColor32(unavailableColor); } persistentVarName = "targetfilter" + internalProp.propID; rpmComp = RasterPropMonitorComputer.Instantiate(internalProp); // 7 is the bitmask for ship-station-probe; VesselFilterFromBitmask(rpmComp.GetVar(persistentVarName, defaultFilter)); nameColorTag = JUtil.ColorToColorTag(nameColorValue); distanceColorTag = JUtil.ColorToColorTag(distanceColorValue); selectedColorTag = JUtil.ColorToColorTag(selectedColorValue); unavailableColorTag = JUtil.ColorToColorTag(unavailableColorValue); distanceFormatString = distanceFormatString.UnMangleConfigText(); menuTitleFormatString = menuTitleFormatString.UnMangleConfigText(); topMenu.labelColor = nameColorTag; topMenu.selectedColor = selectedColorTag; topMenu.disabledColor = unavailableColorTag; if (!string.IsNullOrEmpty(pageTitle)) { pageTitle = pageTitle.UnMangleConfigText(); } foreach (CelestialBody body in FlightGlobals.Bodies) { celestialsList.Add(new Celestial(body, vessel.transform.position)); } FindReferencePoints(); UpdateUndockablesList(); var menuActions = new List <Action <int, TextMenu.Item> >(); menuActions.Add(ShowCelestialMenu); menuActions.Add(ShowVesselMenu); menuActions.Add(ShowSpaceObjectMenu); menuActions.Add(ShowReferenceMenu); menuActions.Add(ShowUndockMenu); menuActions.Add(ArmGrapple); menuActions.Add(ShowFiltersMenu); menuActions.Add(ClearTarget); for (int i = 0; i < rootMenu.Count; ++i) { var menuitem = new TextMenu.Item(); menuitem.labelText = rootMenu[i]; menuitem.action = menuActions[i]; topMenu.Add(menuitem); switch (menuitem.labelText) { case clearTargetItemText: clearTarget = topMenu[i]; break; case undockItemText: undockMenuItem = topMenu[i]; break; case armGrappleText: grappleMenuItem = topMenu[i]; break; } } activeMenu = topMenu; }
public void Start() { if (HighLogic.LoadedSceneIsEditor) { return; } try { RPMVesselComputer comp = RPMVesselComputer.Instance(vessel); if (!groupList.ContainsKey(actionName) && !customGroupList.ContainsKey(actionName)) { JUtil.LogErrorMessage(this, "Action \"{0}\" is not supported.", actionName); return; } // Parse the needs-electric-charge here. if (!string.IsNullOrEmpty(needsElectricCharge)) { switch (needsElectricCharge.ToLowerInvariant().Trim()) { case "true": case "yes": case "1": needsElectricChargeValue = true; break; case "false": case "no": case "0": needsElectricChargeValue = false; break; } } // Now parse consumeOnToggle and consumeWhileActive... if (!string.IsNullOrEmpty(consumeOnToggle)) { string[] tokens = consumeOnToggle.Split(','); if (tokens.Length == 3) { consumeOnToggleName = tokens[0].Trim(); if (!(PartResourceLibrary.Instance.GetDefinition(consumeOnToggleName) != null && float.TryParse(tokens[1].Trim(), NumberStyles.Any, CultureInfo.InvariantCulture, out consumeOnToggleAmount))) { JUtil.LogErrorMessage(this, "Could not parse \"{0}\"", consumeOnToggle); } switch (tokens[2].Trim().ToLower()) { case "on": consumingOnToggleUp = true; break; case "off": consumingOnToggleDown = true; break; case "both": consumingOnToggleUp = true; consumingOnToggleDown = true; break; default: JUtil.LogErrorMessage(this, "So should I consume resources when turning on, turning off, or both in \"{0}\"?", consumeOnToggle); break; } } } if (!string.IsNullOrEmpty(consumeWhileActive)) { string[] tokens = consumeWhileActive.Split(','); if (tokens.Length == 2) { consumeWhileActiveName = tokens[0].Trim(); if (!(PartResourceLibrary.Instance.GetDefinition(consumeWhileActiveName) != null && float.TryParse(tokens[1].Trim(), NumberStyles.Any, CultureInfo.InvariantCulture, out consumeWhileActiveAmount))) { JUtil.LogErrorMessage(this, "Could not parse \"{0}\"", consumeWhileActive); } else { consumingWhileActive = true; JUtil.LogMessage(this, "Switch in prop {0} prop id {1} will consume {2} while active at a rate of {3}", internalProp.propName, internalProp.propID, consumeWhileActiveName, consumeWhileActiveAmount); } } } if (groupList.ContainsKey(actionName)) { kspAction = groupList[actionName]; currentState = vessel.ActionGroups[kspAction]; // action group switches may not belong to a radio group switchGroupIdentifier = -1; } else { isCustomAction = true; switch (actionName) { case "intlight": persistentVarName = internalLightName; if (!string.IsNullOrEmpty(internalLightName)) { Light[] availableLights = internalModel.FindModelComponents <Light>(); if (availableLights != null && availableLights.Length > 0) { List <Light> lights = new List <Light>(availableLights); for (int i = lights.Count - 1; i >= 0; --i) { if (lights[i].name != internalLightName) { lights.RemoveAt(i); } } if (lights.Count > 0) { lightObjects = lights.ToArray(); needsElectricChargeValue |= string.IsNullOrEmpty(needsElectricCharge) || needsElectricChargeValue; } else { actionName = "dummy"; } } } else { actionName = "dummy"; } break; case "plugin": persistentVarName = string.Empty; comp.UpdateDataRefreshRate(refreshRate); foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP")) { if (node.GetValue("name") == internalProp.propName) { foreach (ConfigNode pluginConfig in node.GetNodes("MODULE")[moduleID].GetNodes("PLUGINACTION")) { if (pluginConfig.HasValue("name") && pluginConfig.HasValue("actionMethod")) { string action = pluginConfig.GetValue("name").Trim() + ":" + pluginConfig.GetValue("actionMethod").Trim(); actionHandler = (Action <bool>)comp.GetMethod(action, internalProp, typeof(Action <bool>)); if (actionHandler == null) { JUtil.LogErrorMessage(this, "Failed to instantiate action handler {0}", action); } else { if (pluginConfig.HasValue("stateMethod")) { string state = pluginConfig.GetValue("name").Trim() + ":" + pluginConfig.GetValue("stateMethod").Trim(); stateVariable = "PLUGIN_" + state; } else if (pluginConfig.HasValue("stateVariable")) { stateVariable = pluginConfig.GetValue("stateVariable").Trim(); } isPluginAction = true; break; } } } } } if (actionHandler == null) { actionName = "dummy"; JUtil.LogMessage(this, "Plugin handlers did not start, reverting to dummy mode."); } break; case "transfer": persistentVarName = string.Empty; comp.UpdateDataRefreshRate(refreshRate); foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP")) { if (node.GetValue("name") == internalProp.propName) { foreach (ConfigNode pluginConfig in node.GetNodes("MODULE")[moduleID].GetNodes("TRANSFERACTION")) { if ((pluginConfig.HasValue("name") || pluginConfig.HasValue("getVariable")) && pluginConfig.HasValue("perPodPersistenceName")) { transferPersistentName = pluginConfig.GetValue("perPodPersistenceName").Trim(); if (pluginConfig.HasValue("stateMethod")) { string state = pluginConfig.GetValue("name").Trim() + ":" + pluginConfig.GetValue("stateMethod").Trim(); stateVariable = "PLUGIN_" + state; } else if (pluginConfig.HasValue("stateVariable")) { stateVariable = pluginConfig.GetValue("stateVariable").Trim(); } if (pluginConfig.HasValue("setMethod")) { string action = pluginConfig.GetValue("name").Trim() + ":" + pluginConfig.GetValue("setMethod").Trim(); transferSetter = (Action <double>)comp.GetMethod(action, internalProp, typeof(Action <double>)); if (transferSetter == null) { JUtil.LogErrorMessage(this, "Failed to instantiate transfer handler {0}", pluginConfig.GetValue("name")); } else { //JUtil.LogMessage(this, "Got setter {0}", action); break; } } else if (pluginConfig.HasValue("getMethod")) { string action = pluginConfig.GetValue("name").Trim() + ":" + pluginConfig.GetValue("getMethod").Trim(); var getter = (Func <double>)comp.GetMethod(action, internalProp, typeof(Func <double>)); if (getter == null) { JUtil.LogErrorMessage(this, "Failed to instantiate transfer handler {0}", pluginConfig.GetValue("name")); } else { transferGetter = "PLUGIN_" + action; //JUtil.LogMessage(this, "Got getter {0}", action); break; } } else if (pluginConfig.HasValue("getVariable")) { transferGetter = pluginConfig.GetValue("getVariable").Trim(); } } } } } if (string.IsNullOrEmpty(transferGetter) && transferSetter == null) { actionName = "dummy"; stateVariable = string.Empty; JUtil.LogMessage(this, "Transfer handlers did not start, reverting to dummy mode."); } break; default: persistentVarName = "switch" + internalProp.propID + "_" + moduleID; break; } if (!string.IsNullOrEmpty(perPodPersistenceName)) { persistentVarName = perPodPersistenceName; } else { // If there's no persistence name, there's no valid group id for this switch switchGroupIdentifier = -1; } } if (customGroupList.ContainsKey(actionName)) { customAction = customGroupList[actionName]; } if (needsElectricChargeValue || !string.IsNullOrEmpty(persistentVarName) || !string.IsNullOrEmpty(perPodMasterSwitchName) || !string.IsNullOrEmpty(masterVariableName) || !string.IsNullOrEmpty(transferGetter) || transferSetter != null) { rpmComp = RasterPropMonitorComputer.Instantiate(internalProp); comp.UpdateDataRefreshRate(refreshRate); if (!string.IsNullOrEmpty(masterVariableName)) { string[] range = masterVariableRange.Split(','); if (range.Length == 2) { masterVariable = new VariableOrNumberRange(masterVariableName, range[0], range[1]); } else { masterVariable = null; } } } // set up the toggle switch if (!string.IsNullOrEmpty(switchTransform)) { if (momentarySwitch) { SmarterButton.CreateButton(internalProp, switchTransform, Click, Click); } else { SmarterButton.CreateButton(internalProp, switchTransform, Click); } } if (isCustomAction) { if (isPluginAction && !string.IsNullOrEmpty(stateVariable)) { try { currentState = (comp.ProcessVariable(stateVariable, -1).MassageToInt()) > 0; } catch { // no-op } } else { if (rpmComp != null && !string.IsNullOrEmpty(persistentVarName)) { if (switchGroupIdentifier >= 0) { int activeSwitch = rpmComp.GetVar(persistentVarName, 0); currentState = customGroupState = (switchGroupIdentifier == activeSwitch); } else { currentState = customGroupState = rpmComp.GetBool(persistentVarName, initialState); } if (customAction == CustomActions.IntLight) { // We have to restore lighting after reading the // persistent variable. SetInternalLights(customGroupState); } } } } if (rpmComp != null && !rpmComp.HasVar(persistentVarName)) { if (switchGroupIdentifier >= 0) { if (currentState) { rpmComp.SetVar(persistentVarName, switchGroupIdentifier); } } else { rpmComp.SetVar(persistentVarName, currentState); } } if (!string.IsNullOrEmpty(animationName)) { // Set up the animation Animation[] animators = animateExterior ? part.FindModelAnimators(animationName) : internalProp.FindModelAnimators(animationName); if (animators.Length > 0) { anim = animators[0]; } else { JUtil.LogErrorMessage(this, "Could not find animation \"{0}\" on {2} \"{1}\"", animationName, animateExterior ? part.name : internalProp.name, animateExterior ? "part" : "prop"); return; } anim[animationName].wrapMode = WrapMode.Once; if (currentState ^ reverse) { anim[animationName].speed = float.MaxValue; anim[animationName].normalizedTime = 0; } else { anim[animationName].speed = float.MinValue; anim[animationName].normalizedTime = 1; } anim.Play(animationName); } else if (!string.IsNullOrEmpty(coloredObject)) { // Set up the color shift. Renderer colorShiftRenderer = internalProp.FindModelComponent <Renderer>(coloredObject); disabledColorValue = ConfigNode.ParseColor32(disabledColor); enabledColorValue = ConfigNode.ParseColor32(enabledColor); colorShiftMaterial = colorShiftRenderer.material; colorShiftMaterial.SetColor(colorName, (currentState ^ reverse ? enabledColorValue : disabledColorValue)); } else { JUtil.LogMessage(this, "Warning, neither color nor animation are defined in prop {0} #{1} (this may be okay).", internalProp.propName, internalProp.propID); } audioOutput = JUtil.SetupIVASound(internalProp, switchSound, switchSoundVolume, false); if (!string.IsNullOrEmpty(loopingSound) && loopingSoundVolume > 0.0f) { loopingOutput = JUtil.SetupIVASound(internalProp, loopingSound, loopingSoundVolume, true); } startupComplete = true; } catch { JUtil.AnnoyUser(this); enabled = false; throw; } }
public void Start() { // If we're not in the correct location, there's no point doing anything. if (!InstallationPathWarning.Warn()) { return; } if (HighLogic.LoadedSceneIsEditor) { return; } try { // Install the calculator module. RPMVesselComputer comp = RPMVesselComputer.Instance(vessel); comp.UpdateDataRefreshRate(refreshDataRate); rpmComp = RasterPropMonitorComputer.Instantiate(internalProp); // Loading the font... List <Texture2D> fontTexture = new List <Texture2D>(); fontTexture.Add(LoadFont(this, internalProp, fontTransform)); // Damn KSP's config parser!!! if (!string.IsNullOrEmpty(emptyColor)) { emptyColorValue = ConfigNode.ParseColor32(emptyColor); } if (!string.IsNullOrEmpty(defaultFontTint)) { defaultFontTintValue = ConfigNode.ParseColor32(defaultFontTint); } if (!string.IsNullOrEmpty(fontDefinition)) { JUtil.LogMessage(this, "Loading font definition from {0}", fontDefinition); fontDefinitionString = File.ReadAllLines(KSPUtil.ApplicationRootPath + "GameData/" + fontDefinition.EnforceSlashes(), Encoding.UTF8)[0]; } // Now that is done, proceed to setting up the screen. screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32); screenMat = internalProp.FindModelTransform(screenTransform).renderer.material; foreach (string layerID in textureLayerID.Split()) { screenMat.SetTexture(layerID.Trim(), screenTexture); } if (GameDatabase.Instance.ExistsTexture(noSignalTextureURL.EnforceSlashes())) { noSignalTexture = GameDatabase.Instance.GetTexture(noSignalTextureURL.EnforceSlashes(), false); } // Create camera instance... cameraStructure = new FlyingCamera(part, screenTexture, cameraAspect); // The neat trick. IConfigNode doesn't work. No amount of kicking got it to work. // Well, we don't need it. GameDatabase, gimme config nodes for all props! foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP")) { // Now, we know our own prop name. if (node.GetValue("name") == internalProp.propName) { // So this is the configuration of our prop in memory. Nice place. // We know it contains at least one MODULE node, us. // And we know our moduleID, which is the number in order of being listed in the prop. // Therefore the module by that number is our module's own config node. ConfigNode moduleConfig = node.GetNodes("MODULE")[moduleID]; ConfigNode[] pageNodes = moduleConfig.GetNodes("PAGE"); // Which we can now parse for page definitions. for (int i = 0; i < pageNodes.Length; i++) { // Mwahahaha. try { var newPage = new MonitorPage(i, pageNodes[i], this); activePage = activePage ?? newPage; if (newPage.isDefault) { activePage = newPage; } pages.Add(newPage); } catch (ArgumentException e) { JUtil.LogMessage(this, "Warning - {0}", e); } } // Now that all pages are loaded, we can use the moment in the loop to suck in all the extra fonts. foreach (string value in moduleConfig.GetValues("extraFont")) { fontTexture.Add(LoadFont(this, internalProp, value)); } break; } } JUtil.LogMessage(this, "Done setting up pages, {0} pages ready.", pages.Count); textRenderer = new TextRenderer(fontTexture, new Vector2((float)fontLetterWidth, (float)fontLetterHeight), fontDefinitionString, 17, screenPixelWidth, screenPixelHeight); // Load our state from storage... persistentVarName = "activePage" + internalProp.propID; int activePageID = rpmComp.GetVar(persistentVarName, pages.Count); if (activePageID < pages.Count) { activePage = pages[activePageID]; } activePage.Active(true); // If we have global buttons, set them up. if (!string.IsNullOrEmpty(globalButtons)) { string[] tokens = globalButtons.Split(','); for (int i = 0; i < tokens.Length; i++) { string buttonName = tokens[i].Trim(); // Notice that holes in the global button list ARE legal. if (!string.IsNullOrEmpty(buttonName)) { SmarterButton.CreateButton(internalProp, buttonName, i, GlobalButtonClick, GlobalButtonRelease); } } } audioOutput = JUtil.SetupIVASound(internalProp, buttonClickSound, buttonClickVolume, false); // One last thing to make sure of: If our pod is transparent, we're always active. ourPodIsTransparent = JUtil.IsPodTransparent(part); // And if the try block never completed, startupComplete will never be true. startupComplete = true; } catch { JUtil.AnnoyUser(this); startupFailed = true; // We can also disable ourselves, that should help. enabled = false; // And now that we notified the user that config is borked, we rethrow the exception so that // it gets logged and we can debug. throw; } }
public int GetVar(string persistentVarName, int defaultValue) { return(comp.GetVar(persistentVarName, defaultValue)); }
public void Start() { // If we're not in the correct location, there's no point doing anything. if (!InstallationPathWarning.Warn()) { return; } if (HighLogic.LoadedSceneIsEditor) { return; } try { // Install the calculator module. RPMVesselComputer comp = RPMVesselComputer.Instance(vessel); comp.UpdateDataRefreshRate(refreshDataRate); rpmComp = RasterPropMonitorComputer.Instantiate(internalProp); // Loading the font... List<Texture2D> fontTexture = new List<Texture2D>(); fontTexture.Add(LoadFont(this, internalProp, fontTransform)); // Damn KSP's config parser!!! if (!string.IsNullOrEmpty(emptyColor)) { emptyColorValue = ConfigNode.ParseColor32(emptyColor); } if (!string.IsNullOrEmpty(defaultFontTint)) { defaultFontTintValue = ConfigNode.ParseColor32(defaultFontTint); } if (!string.IsNullOrEmpty(fontDefinition)) { JUtil.LogMessage(this, "Loading font definition from {0}", fontDefinition); fontDefinitionString = File.ReadAllLines(KSPUtil.ApplicationRootPath + "GameData/" + fontDefinition.EnforceSlashes(), Encoding.UTF8)[0]; } // Now that is done, proceed to setting up the screen. screenTexture = new RenderTexture(screenPixelWidth, screenPixelHeight, 24, RenderTextureFormat.ARGB32); screenMat = internalProp.FindModelTransform(screenTransform).renderer.material; foreach (string layerID in textureLayerID.Split()) { screenMat.SetTexture(layerID.Trim(), screenTexture); } if (GameDatabase.Instance.ExistsTexture(noSignalTextureURL.EnforceSlashes())) { noSignalTexture = GameDatabase.Instance.GetTexture(noSignalTextureURL.EnforceSlashes(), false); } // Create camera instance... cameraStructure = new FlyingCamera(part, screenTexture, cameraAspect); // The neat trick. IConfigNode doesn't work. No amount of kicking got it to work. // Well, we don't need it. GameDatabase, gimme config nodes for all props! foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("PROP")) { // Now, we know our own prop name. if (node.GetValue("name") == internalProp.propName) { // So this is the configuration of our prop in memory. Nice place. // We know it contains at least one MODULE node, us. // And we know our moduleID, which is the number in order of being listed in the prop. // Therefore the module by that number is our module's own config node. ConfigNode moduleConfig = node.GetNodes("MODULE")[moduleID]; ConfigNode[] pageNodes = moduleConfig.GetNodes("PAGE"); // Which we can now parse for page definitions. for (int i = 0; i < pageNodes.Length; i++) { // Mwahahaha. try { var newPage = new MonitorPage(i, pageNodes[i], this); activePage = activePage ?? newPage; if (newPage.isDefault) activePage = newPage; pages.Add(newPage); } catch (ArgumentException e) { JUtil.LogMessage(this, "Warning - {0}", e); } } // Now that all pages are loaded, we can use the moment in the loop to suck in all the extra fonts. foreach (string value in moduleConfig.GetValues("extraFont")) { fontTexture.Add(LoadFont(this, internalProp, value)); } break; } } JUtil.LogMessage(this, "Done setting up pages, {0} pages ready.", pages.Count); textRenderer = new TextRenderer(fontTexture, new Vector2((float)fontLetterWidth, (float)fontLetterHeight), fontDefinitionString, 17, screenPixelWidth, screenPixelHeight); // Load our state from storage... persistentVarName = "activePage" + internalProp.propID; int activePageID = rpmComp.GetVar(persistentVarName, pages.Count); if (activePageID < pages.Count) { activePage = pages[activePageID]; } activePage.Active(true); // If we have global buttons, set them up. if (!string.IsNullOrEmpty(globalButtons)) { string[] tokens = globalButtons.Split(','); for (int i = 0; i < tokens.Length; i++) { string buttonName = tokens[i].Trim(); // Notice that holes in the global button list ARE legal. if (!string.IsNullOrEmpty(buttonName)) SmarterButton.CreateButton(internalProp, buttonName, i, GlobalButtonClick, GlobalButtonRelease); } } audioOutput = JUtil.SetupIVASound(internalProp, buttonClickSound, buttonClickVolume, false); // One last thing to make sure of: If our pod is transparent, we're always active. ourPodIsTransparent = JUtil.IsPodTransparent(part); // And if the try block never completed, startupComplete will never be true. startupComplete = true; } catch { JUtil.AnnoyUser(this); startupFailed = true; // We can also disable ourselves, that should help. enabled = false; // And now that we notified the user that config is borked, we rethrow the exception so that // it gets logged and we can debug. throw; } }
public void Start() { if (!HighLogic.LoadedSceneIsFlight) return; // Grrrrrr. if (!string.IsNullOrEmpty(nameColor)) nameColorValue = ConfigNode.ParseColor32(nameColor); if (!string.IsNullOrEmpty(distanceColor)) distanceColorValue = ConfigNode.ParseColor32(distanceColor); if (!string.IsNullOrEmpty(selectedColor)) selectedColorValue = ConfigNode.ParseColor32(selectedColor); if (!string.IsNullOrEmpty(unavailableColor)) unavailableColorValue = ConfigNode.ParseColor32(unavailableColor); persistentVarName = "targetfilter" + internalProp.propID; rpmComp = RasterPropMonitorComputer.Instantiate(internalProp); // 7 is the bitmask for ship-station-probe; VesselFilterFromBitmask(rpmComp.GetVar(persistentVarName, defaultFilter)); nameColorTag = JUtil.ColorToColorTag(nameColorValue); distanceColorTag = JUtil.ColorToColorTag(distanceColorValue); selectedColorTag = JUtil.ColorToColorTag(selectedColorValue); unavailableColorTag = JUtil.ColorToColorTag(unavailableColorValue); distanceFormatString = distanceFormatString.UnMangleConfigText(); menuTitleFormatString = menuTitleFormatString.UnMangleConfigText(); topMenu.labelColor = nameColorTag; topMenu.selectedColor = selectedColorTag; topMenu.disabledColor = unavailableColorTag; if (!string.IsNullOrEmpty(pageTitle)) pageTitle = pageTitle.UnMangleConfigText(); foreach (CelestialBody body in FlightGlobals.Bodies) { celestialsList.Add(new Celestial(body, vessel.transform.position)); } FindReferencePoints(); UpdateUndockablesList(); var menuActions = new List<Action<int, TextMenu.Item>>(); menuActions.Add(ShowCelestialMenu); menuActions.Add(ShowVesselMenu); menuActions.Add(ShowSpaceObjectMenu); menuActions.Add(ShowReferenceMenu); menuActions.Add(ShowUndockMenu); menuActions.Add(ArmGrapple); menuActions.Add(ShowFiltersMenu); menuActions.Add(ClearTarget); for (int i = 0; i < rootMenu.Count; ++i) { var menuitem = new TextMenu.Item(); menuitem.labelText = rootMenu[i]; menuitem.action = menuActions[i]; topMenu.Add(menuitem); switch (menuitem.labelText) { case clearTargetItemText: clearTarget = topMenu[i]; break; case undockItemText: undockMenuItem = topMenu[i]; break; case armGrappleText: grappleMenuItem = topMenu[i]; break; } } activeMenu = topMenu; }