private void Init() { if (prefsLoaded) { return; } JCS_InputController.GAMEPAD_COUNT = EditorPrefs.GetInt(JCSUnity_EditortUtil.FormKey("GAMEPAD_COUNT"), 0); JCS_InputController.SelectGamepadType = EditorPrefs.GetInt(JCSUnity_EditortUtil.FormKey("SelectGamepadType"), 0); prefsLoaded = true; }
private void SavePref() { EditorPrefs.SetInt(JCSUnity_EditortUtil.FormKey("GAMEPAD_COUNT"), JCS_InputController.GAMEPAD_COUNT); EditorPrefs.SetInt(JCSUnity_EditortUtil.FormKey("SelectGamepadType"), JCS_InputController.SelectGamepadType); }