public void UpdateUi() { texte.text = $"<size=200%>{QuestManager.GetStep().title}</size>\n"; texte.text += $"{QuestManager.GetStep().description}\n"; }
public void CreateStep() { quest = QuestManager.CreateSCriptableObject(gameObject.name); }
public void CompleteStep() { QuestManager.CompleteStep(); }
public void CompleteStepWithError() { QuestManager.CompleteStepWithError(); }
public void ResetStep() { QuestManager.ResetStep(); }