/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { CurrentState = GameStates.MENU; MainMenu = new MenuState(); LoadState = new LoadingState(); PlayState = new PlayingState(); Editor = new EditorState(); base.Initialize(); }
public void Initialize(PlayingState play, ContentManager content) { Content = content; PlayState = play; loadingTexture = Content.Load<Texture2D>("Loading"); }