protected virtual void OnEnable() { if (!parent) { parent = SequenceAsset.FindSequenceOf(target); } }
public void Init() { var sa = CreateInstance <SequenceAsset>(); s = sa; #if UNITY_EDITOR AssetDatabase.SaveAssets(); AssetDatabase.AddObjectToAsset(sa, this); AssetDatabase.SaveAssets(); sa.InitAsset(); #endif }