protected virtual void OnEnable()
 {
     if (!parent)
     {
         parent = SequenceAsset.FindSequenceOf(target);
     }
 }
Exemple #2
0
        public void Init()
        {
            var sa = CreateInstance <SequenceAsset>();

            s = sa;
            #if UNITY_EDITOR
            AssetDatabase.SaveAssets();
            AssetDatabase.AddObjectToAsset(sa, this);
            AssetDatabase.SaveAssets();
            sa.InitAsset();
            #endif
        }