private InvPoint(InvPoint invPoint) { //this situation should require no binding. //Inventor.Point is created through TransientGeometry.CreatePoint, //I don't think InvPoint needs to be kept track of, its seems like the only //way I move things is by creating a new point, and setting the workpoint or //whatever Point property to the new Inventor.Point. //I think this whole class is probably pointless, and the user can //just use ProtoGeometry any time they need to supply a point to an //Inventor method InternalPoint = invPoint.InternalPoint; }
public static InvPoint ByInvPoint(InvPoint invPoint) { return(new InvPoint(invPoint)); }
public static InvPoint ByInvPoint(InvPoint invPoint) { return new InvPoint(invPoint); }