Ejemplo n.º 1
0
 private InvPoint(InvPoint invPoint)
 {
     //this situation should require no binding.
     //Inventor.Point is created through TransientGeometry.CreatePoint,
     //I don't think InvPoint needs to be kept track of, its seems like the only
     //way I move things is by creating a new point, and setting the workpoint or
     //whatever Point property to the new Inventor.Point.
     //I think this whole class is probably pointless, and the user can
     //just use ProtoGeometry any time they need to supply a point to an
     //Inventor method
     InternalPoint = invPoint.InternalPoint;
 }
Ejemplo n.º 2
0
 private InvPoint(InvPoint invPoint)
 {
     //this situation should require no binding.
     //Inventor.Point is created through TransientGeometry.CreatePoint,
     //I don't think InvPoint needs to be kept track of, its seems like the only
     //way I move things is by creating a new point, and setting the workpoint or 
     //whatever Point property to the new Inventor.Point.
     //I think this whole class is probably pointless, and the user can 
     //just use ProtoGeometry any time they need to supply a point to an 
     //Inventor method
     InternalPoint = invPoint.InternalPoint;
 }
Ejemplo n.º 3
0
 public static InvPoint ByInvPoint(InvPoint invPoint)
 {
     return(new InvPoint(invPoint));
 }
Ejemplo n.º 4
0
 public static InvPoint ByInvPoint(InvPoint invPoint)
 {
     return new InvPoint(invPoint);
 }