public WindowUI(SpritesManager sprites, Vector2f initPos) { _sprites = sprites; _window = new RenderWindow(new VideoMode(1600, 900), "Last Bastion", Styles.Default); _window.SetFramerateLimit(200); _view = new ViewUI(this, initPos); }
public AnimationsManager(WindowUI window, SpritesManager spritesManager) { _window = window; _animationList = new Dictionary <string, List <string> >(); }
public MapUI(SpritesManager sprites, RenderWindow window) { _sprites = sprites; _window = window; }