コード例 #1
0
 public static void Postfix(InnerNet.InnerNetClient __instance, [HarmonyArgument(0)] GameOptionsData settings)
 {
     settings.MaxPlayers = DynamicLobbies.LobbyLimit;
 }
コード例 #2
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 public static void Prefix(InnerNet.InnerNetClient __instance)
 {
     SaveManager.ChatModeType = InnerNet.QuickChatModes.FreeChatOrQuickChat;
 }
コード例 #3
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 public static void Prefix(InnerNet.InnerNetClient __instance, [HarmonyArgument(0)] GameOptionsData settings)
 {
     DynamicLobbies.LobbyLimit = settings.MaxPlayers;
     settings.MaxPlayers       = 15; // Force 15 Player Lobby on Server
     SaveManager.ChatModeType  = InnerNet.QuickChatModes.FreeChatOrQuickChat;
 }