public static void Postfix(InnerNet.InnerNetClient __instance, [HarmonyArgument(0)] GameOptionsData settings) { settings.MaxPlayers = DynamicLobbies.LobbyLimit; }
public static void Prefix(InnerNet.InnerNetClient __instance) { SaveManager.ChatModeType = InnerNet.QuickChatModes.FreeChatOrQuickChat; }
public static void Prefix(InnerNet.InnerNetClient __instance, [HarmonyArgument(0)] GameOptionsData settings) { DynamicLobbies.LobbyLimit = settings.MaxPlayers; settings.MaxPlayers = 15; // Force 15 Player Lobby on Server SaveManager.ChatModeType = InnerNet.QuickChatModes.FreeChatOrQuickChat; }