public static void Update(FixedCamera data, Vector3 charPos, int distance) { //75.0f data.Zoom(); data.Position = Engine.TempVector3(charPos.X, (charPos.Y + 15.0f + distance / 3) - ((data._CurrentScrollValue / 60)), charPos.Z + 80.0f + distance - (data._CurrentScrollValue / 30)); data.View = Matrix.CreateLookAt(data.Position, charPos, Vector3.Up); }