public void GamePaused(bool paused) { if (powerUpActive) { if (paused) { StopCoroutine("UpdatePowerUpProgress"); inGamePowerUpData.CalcuateNewDuration(); } else { StartCoroutine("UpdatePowerUpProgress"); } } }
private void GamePaused(bool paused) { if (activePowerUp != PowerUpTypes.None) { if (paused) { StopCoroutine("RunPowerUp"); activePowerUpData.CalcuateNewDuration(); } else { StartCoroutine("RunPowerUp"); } } }