public ColorLayer(TerrainEditor editor, bool second) { Editor = editor; Colors = new Dictionary <Vector2, Color>(); Second = second; }
public ColorBrush(TerrainEditor editor) : base(editor) { }
public Brush(TerrainEditor editor) { Editor = editor; }
public HeightBrush(TerrainEditor editor) : base(editor) { }
public FoliageBrush(TerrainEditor editor) : base(editor) { Random = new Random(); }
public HeightLayer(TerrainEditor editor) { Editor = editor; Heights = new Dictionary <Vector2, float>(); }