コード例 #1
0
 protected override void HandleInput()
 {
     if (_inputManager.WallClimbButton.State.CurrentState == InfInput.ButtonStates.ButtonDown)
     {
         if (isNearWall)
         {
             StartWallClimb();
         }
     }
     if (_inputManager.WallClimbButton.State.CurrentState == InfInput.ButtonStates.ButtonUp)
     {
         //If we are still climbing i.e. not jumped off before releasing the button or finishing the climb
         if (isClimbing)
         {
             StopWallClimb();
             _movement.ChangeState(CharacterStates.MovementStates.Jumping);
             _Jump.JumpStart();
         }
     }
 }