/// <summary> /// On Start() we reset our number of jumps /// </summary> protected override void Initialization() { base.Initialization(); Mana = GetComponent <CharacterMana>(); _jump = GetComponent <CharacterJump>(); _hMovement = GetComponent <CharacterHorizontalMovement>(); _attack = GetComponent <CharacterAttack>(); }
protected override void Initialization() { base.Initialization(); _Stamina = GetComponent <CharacterStamina>(); _Jump = GetComponent <CharacterJump>(); }