public static bool CloseEnoughToPlayer(GameState state, Character instigator, Character receiver, Item item) { return(instigator != null && DramaManager.GetDist(instigator, state.Player) < DramaManager.MIN_DIST); }
public static bool CloseEnoughToReveal(GameState state, Character instigator, Character receiver, Item item) { return(instigator != null && receiver != null && DramaManager.GetDist(instigator, receiver) < DramaManager.MIN_REVEAL); }