Beispiel #1
0
 public static bool CloseEnoughToPlayer(GameState state, Character instigator, Character receiver, Item item)
 {
     return(instigator != null && DramaManager.GetDist(instigator, state.Player) < DramaManager.MIN_DIST);
 }
Beispiel #2
0
 public static bool CloseEnoughToReveal(GameState state, Character instigator, Character receiver, Item item)
 {
     return(instigator != null && receiver != null && DramaManager.GetDist(instigator, receiver) < DramaManager.MIN_REVEAL);
 }