コード例 #1
0
        public static void Duplicate(InAudioNode audioNode)
        {
            InUndoHelper.DoInGroup(() =>
            {
                List <Object> toUndo = new List <Object>();

                toUndo.Add(audioNode._parent);
                toUndo.AddRange(audioNode._parent.GetAuxData());

                InUndoHelper.RecordObjectFull(toUndo.ToArray(), "Undo Duplication Of " + audioNode.Name);

                if (audioNode._parent._type == AudioNodeType.Random)
                {
                    (audioNode._parent._nodeData as RandomData).weights.Add(50);
                }
                NodeWorker.DuplicateHierarchy(audioNode, (@oldNode, newNode) =>
                {
                    var gameObject = audioNode.gameObject;
                    if (oldNode._nodeData != null)
                    {
                        NodeDuplicate(oldNode, newNode, gameObject);
                    }
                });
            });
        }
コード例 #2
0
        protected override void OnDrop(InAudioBankLink node, Object[] objects)
        {
            InUndoHelper.DragNDropUndo(node, "Bank Drag N Drop");
            InAudioBankLink target = objects[0] as InAudioBankLink;

            NodeWorker.ReasignNodeParent(target, node);
        }
コード例 #3
0
        public static bool OnDrop(InAudioEventNode audioevent, Object[] objects)
        {
            InUndoHelper.DoInGroup(() =>
            {
                //if (audioevent.Type == EventNodeType.Folder)
                //{
                //    UndoHelper.RecordObjectInOld(audioevent, "Created event");
                //    audioevent = CreateNode(audioevent, EventNodeType.Event);
                //}

                if (objects[0] as InAudioEventNode)
                {
                    var movingEvent = objects[0] as InAudioEventNode;


                    if (movingEvent.gameObject != audioevent.gameObject)
                    {
                        if (EditorUtility.DisplayDialog("Move?",
                                                        "Warning, this will break all external references to this and all child nodes!\n" +
                                                        "Move node from\"" + movingEvent.gameObject.name +
                                                        "\" to \"" + audioevent.gameObject.name + "\"?", "Ok", "Cancel"))
                        {
                            InUndoHelper.DoInGroup(() =>
                            {
                                CopyTo(movingEvent, audioevent);
                                DeleteNodeNoGroup(movingEvent);
                            });
                        }
                    }
                    else
                    {
                        InUndoHelper.RecordObjectFull(new Object[] { audioevent, movingEvent, movingEvent._parent }, "Event Move");
                        NodeWorker.ReasignNodeParent(movingEvent, audioevent);
                        audioevent.EditorSettings.IsFoldedOut = true;
                    }
                }

                var audioNode = objects[0] as InAudioNode;
                if (audioNode != null && audioNode.IsPlayable)
                {
                    InUndoHelper.RecordObjectFull(audioevent, "Adding of Audio Action");
                    var action = AddEventAction <InEventAudioAction>(audioevent,
                                                                     EventActionTypes.Play);
                    action.Node = audioNode;
                }

                var musicGroup = objects[0] as InMusicGroup;
                if (musicGroup != null)
                {
                    InUndoHelper.RecordObjectFull(audioevent, "Adding of Music Action");
                    var action = AddEventAction <InEventMusicControl>(audioevent,
                                                                      EventActionTypes.PlayMusic);
                    action.MusicGroup = musicGroup;
                }
                Event.current.UseEvent();
            });
            return(true);
        }
コード例 #4
0
ファイル: MissingDataHelper.cs プロジェクト: vildninja/ngj15
        public static void StartFromScratch(InCommonDataManager Manager)
        {
            SystemFolderHelper.CreateIfMissing(FolderSettings.BankCreateFolder);
            try
            {
                DataCleanup.Cleanup(DataCleanup.CleanupVerbose.Silent);
            }
            catch (Exception)
            {
                //Do nothing as something is seriously wrong
            }


            int        levelSize = 3;
            GameObject audioGO   = new GameObject();
            GameObject eventGO   = new GameObject();
            GameObject busGO     = new GameObject();
            GameObject bankGO    = new GameObject();

            Manager.BusTree      = AudioBusWorker.CreateTree(busGO);
            Manager.BankLinkTree = AudioBankWorker.CreateTree(bankGO);
            Manager.AudioTree    = AudioNodeWorker.CreateTree(audioGO, levelSize, Manager.BusTree);

            Manager.EventTree = AudioEventWorker.CreateTree(eventGO, levelSize);

            SaveAndLoad.CreateDataPrefabs(Manager.AudioTree.gameObject, Manager.EventTree.gameObject, Manager.BusTree.gameObject,
                                          Manager.BankLinkTree.gameObject);

            Manager.Load(true);

            if (Manager.BankLinkTree != null)
            {
                var bankLink = Manager.BankLinkTree.Children[0];
                bankLink.Name     = "Default - Auto loaded";
                bankLink.AutoLoad = true;

                NodeWorker.AssignToNodes(Manager.AudioTree, node =>
                {
                    var data = (node.NodeData as InFolderData);
                    if (data != null)
                    {
                        data.BankLink = Manager.BankLinkTree.GetChildren[0];
                    }
                });

                NodeWorker.AssignToNodes(Manager.AudioTree, node => node.Bus = Manager.BusTree);

                AssetDatabase.Refresh();
                DataCleanup.Cleanup(DataCleanup.CleanupVerbose.Silent);
                EditorApplication.SaveCurrentSceneIfUserWantsTo();
            }
            else
            {
                Debug.LogError("There was a problem creating the data.");
            }
        }
コード例 #5
0
        private static void MoveNode(InAudioNode node, InAudioNode nodeToMove)
        {
            InUndoHelper.RecordObject(
                new UnityEngine.Object[]
                { node, node._nodeData, node._parent, node._parent != null ? node._parent._nodeData : null, nodeToMove._parent._nodeData, nodeToMove, nodeToMove._parent, nodeToMove._parent._nodeData }.AddObj(),
                "Audio Node Move");

            NodeWorker.ReasignNodeParent(nodeToMove, node);
            Event.current.UseEvent();
        }
コード例 #6
0
 public static InAudioEventNode Duplicate(InAudioEventNode audioEvent)
 {
     return(NodeWorker.DuplicateHierarchy(audioEvent, (@oldNode, newNode) =>
     {
         newNode._actionList.Clear();
         for (int i = 0; i < oldNode._actionList.Count; i++)
         {
             newNode._actionList.Add(NodeWorker.CopyComponent(oldNode._actionList[i]));
         }
     }));
 }
コード例 #7
0
        protected override bool CanDropObjects(InAudioBankLink node, Object[] objects)
        {
            if (node == null || objects == null)
            {
                return(false);
            }

            if (objects.Length > 0 && objects[0] as InAudioBankLink != null && node._type != AudioBankTypes.Bank)
            {
                return(!NodeWorker.IsChildOf(objects[0] as InAudioBankLink, node));
            }
            return(false);
        }
コード例 #8
0
        public static bool CanDropObjects(InAudioEventNode audioEvent, Object[] objects)
        {
            if (objects.Length == 0 || audioEvent == null)
            {
                return(false);
            }

            if (audioEvent._type == EventNodeType.Event)
            {
                var nonEventDrop = CanDropNonEvent(objects);

                return(nonEventDrop);
            }
            else if (audioEvent._type == EventNodeType.Folder || audioEvent._type == EventNodeType.Root)
            {
                var draggingEvent = objects[0] as InAudioEventNode;
                if (draggingEvent != null)
                {
                    if (draggingEvent._type == EventNodeType.Event)
                    {
                        return(true);
                    }
                    if ((draggingEvent._type == EventNodeType.Folder && !NodeWorker.IsChildOf(draggingEvent, audioEvent)) ||
                        draggingEvent._type == EventNodeType.EventGroup)
                    {
                        return(true);
                    }
                }
                else
                {
                    var nonEventDrop = CanDropNonEvent(objects) && !audioEvent.IsRootOrFolder;

                    return(nonEventDrop);
                }
            }
            else if (audioEvent._type == EventNodeType.EventGroup)
            {
                var draggingEvent = objects[0] as InAudioEventNode;
                if (draggingEvent == null)
                {
                    return(false);
                }
                if (draggingEvent._type == EventNodeType.Event)
                {
                    return(true);
                }
            }


            return(false);
        }
コード例 #9
0
ファイル: AudioCreatorGUI.cs プロジェクト: vildninja/ngj15
        protected override bool CanDropObjects(InAudioNode node, UnityEngine.Object[] objects)
        {
            if (node == null || objects == null)
            {
                return(false);
            }

            int clipCount = DragAndDrop.objectReferences.Count(p => p is AudioClip);
            int nodeCount = DragAndDrop.objectReferences.Count(p => p is InAudioNode);

            if (DragAndDrop.objectReferences.Length == 0)
            {
                return(false);
            }

            if (clipCount == objects.Length) //Handle clip count
            {
                //clipCount == 1 means it overrides the current clip
                if (node.Type == AudioNodeType.Audio && clipCount != 1)
                {
                    return(false);
                }
                return(true);
            }
            else if (nodeCount == objects.Length)     //Handle audio node drag n drop
            {
                if (node.Type == AudioNodeType.Audio) //Can't drop on an audionode as it can't have children
                {
                    return(false);
                }

                var draggingNode = objects[0] as InAudioNode;

                if (!node.IsRootOrFolder && draggingNode.IsRootOrFolder)
                {
                    return(false);
                }

                if (node == draggingNode)
                {
                    return(false);
                }

                return(!NodeWorker.IsChildOf(objects[0] as InAudioNode, node));
            }
            return(false);
        }
コード例 #10
0
        public static void CopyTo(InAudioNode audioNode, InAudioNode newParent)
        {
            List <Object> toUndo = new List <Object>();

            toUndo.Add(audioNode._parent);
            toUndo.AddRange(audioNode._parent.GetAuxData());

            InUndoHelper.RecordObjectFull(toUndo.ToArray(), "Undo Move");

            NodeWorker.DuplicateHierarchy(audioNode, newParent, newParent.gameObject, (@oldNode, newNode) =>
            {
                var gameObject = newParent.gameObject;
                if (oldNode._nodeData != null)
                {
                    NodeDuplicate(oldNode, newNode, gameObject);
                }
            });
        }
コード例 #11
0
        public static void AddNewParent(InAudioNode node, AudioNodeType parentType)
        {
            InUndoHelper.RecordObject(new Object[] { node, node._parent }, "Undo Add New Parent for " + node.Name);
            var newParent = CreateNode(node.gameObject, node._parent, parentType);
            var oldParent = node._parent;

            newParent.MixerGroup = node.MixerGroup;
            newParent.EditorSettings.IsFoldedOut = true;

            int index = oldParent._children.FindIndex(node);

            NodeWorker.RemoveFromParent(node);
            node.AssignParent(newParent);

            OnRandomNode(newParent);

            NodeWorker.RemoveFromParent(newParent);
            oldParent._children.Insert(index, newParent);
        }
コード例 #12
0
        public static void AddNewParent(InAudioNode node, AudioNodeType parentType)
        {
            InUndoHelper.RecordObject(new Object[] { node, node._parent, node.GetBank() }, "Undo Add New Parent for " + node.Name);
            var newParent = CreateNode(node.gameObject, node._parent, parentType);
            var oldParent = node._parent;

            newParent.MixerGroup = node.MixerGroup;
            newParent.FoldedOut  = true;
            if (node._type == AudioNodeType.Folder)
            {
                InFolderData data = (InFolderData)newParent._nodeData;
                data.BankLink = oldParent.GetBank();
            }
            int index = oldParent._children.FindIndex(node);

            NodeWorker.RemoveFromParent(node);
            node.AssignParent(newParent);

            OnRandomNode(newParent);

            NodeWorker.RemoveFromParent(newParent);
            oldParent._children.Insert(index, newParent);
        }
コード例 #13
0
ファイル: AuxWindow.cs プロジェクト: 1888games/Angry-Words
        private void DrawMissingDataCreation()
        {
            bool missingaudio      = Manager.AudioTree == null;
            bool missingaudioEvent = Manager.EventTree == null;
            bool missingbankLink   = Manager.BankLinkTree == null;
            bool missingMusic      = Manager.MusicTree == null;


            bool areAnyMissing = missingaudio | missingaudioEvent | missingbankLink | missingMusic;

            if (areAnyMissing)
            {
                string missingAudioInfo = missingaudio ? "Audio Data\n" : "";
                string missingEventInfo = missingaudioEvent ? "Event Data\n" : "";
                string missingBankInfo  = missingbankLink ? "BankLink Data\n" : "";
                string missingMusicInfo = missingMusic ? "Music Data\n" : "";

                EditorGUILayout.BeginVertical();
                EditorGUILayout.HelpBox(missingAudioInfo + missingEventInfo + missingMusicInfo + missingBankInfo + "is missing.\nThis may be because of new project data is required in this version of InAudio",
                                        MessageType.Error, true);

                bool areAllMissing = missingaudio && missingaudioEvent && missingbankLink && missingMusic;
                if (!areAllMissing)
                {
                    if (GUILayout.Button("Create missing content", GUILayout.Height(30)))
                    {
                        int levelSize = 3;
                        //How many subfolders by default will be created. Number is only a hint for new people
                        if (missingaudio)
                        {
                            CreateAudioPrefab(levelSize);
                        }
                        if (missingaudioEvent)
                        {
                            CreateEventPrefab(levelSize);
                        }
                        if (missingbankLink)
                        {
                            CreateBankLinkPrefab();
                        }
                        if (missingMusic)
                        {
                            CreateMusicPrefab(levelSize);
                        }

                        Manager.Load(true);

                        if (Manager.AudioTree != null && Manager.BankLinkTree != null)
                        {
                            NodeWorker.AssignToNodes(Manager.AudioTree, node =>
                            {
                                var data = (node._nodeData as InFolderData);
                                if (data != null)
                                {
                                    data.BankLink = Manager.BankLinkTree._getChildren[0];
                                }
                            });
                        }
                        if (Manager.MusicTree != null && Manager.BankLinkTree != null)
                        {
                            NodeWorker.AssignToNodes(Manager.MusicTree, node =>
                            {
                                var folder = (node as InMusicFolder);
                                if (folder != null)
                                {
                                    folder._bankLink = Manager.BankLinkTree._getChildren[0];
                                }
                            });
                        }

#if !UNITY_5_2
                        EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
                        EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
#else
                        EditorApplication.MarkSceneDirty();
                        EditorApplication.SaveCurrentSceneIfUserWantsTo();
#endif
                    }
                }
                DrawStartFromScratch();
                EditorGUILayout.EndVertical();
            }
        }
コード例 #14
0
ファイル: TreeDrawer.cs プロジェクト: 1888games/Angry-Words
        //Draw all nodes recursively
        void DrawTree(T node, int indentLevel)
        {
            if (node != null)
            {
                if (node.IsFiltered)
                {
                    return;
                }
                EditorGUI.indentLevel = indentLevel + 1;

                bool clicked;
                //Draw node
                node.IsFoldedOut = OnNodeDraw(node, node == selectedNode, out clicked);


                Rect area = GUILayoutUtility.GetLastRect();

                Rect drawArea = area;
                drawArea.y     += area.height - 5;
                drawArea.height = 10;

                toDrawArea.Add(new DrawArea(node, area, drawArea));

                if (node == selectedNode && focusOnSelectedNode && Event.current.type == EventType.Repaint)
                {
                    ScrollPosition.y    = area.y - 50;
                    dirty               = true;
                    focusOnSelectedNode = false;
                }

                if (Event.current.type == EventType.DragUpdated || Event.current.type == EventType.DragPerform)
                {
                    if (Event.current.Contains(drawArea) && DragAndDrop.objectReferences.Length > 0)
                    {
                        if (genericCanPlaceHere(node, DragAndDrop.objectReferences[0] as T))
                        {
                            DragAndDrop.visualMode = DragAndDropVisualMode.Link;
                        }
                    }
                    else if (Event.current.Contains(area) && CanDropObjects(node, DragAndDrop.objectReferences))
                    {
                        DragAndDrop.visualMode = DragAndDropVisualMode.Link;
                    }
                }


                if (Event.current.type == EventType.DragPerform)
                {
                    requriesUpdate = true;
                    updateTime     = Time.time;
                    if (Event.current.Contains(drawArea))
                    {
                        if (genericCanPlaceHere(node, DragAndDrop.objectReferences[0] as T))
                        {
                            genericPlaceHere(node, DragAndDrop.objectReferences[0] as T);
                        }
                        Event.current.UseEvent();
                    }
                    else if (Event.current.Contains(area) && CanDropObjects(node, DragAndDrop.objectReferences))
                    {
                        OnDrop(node, DragAndDrop.objectReferences);
                    }
                }

                if (area.Contains(Event.current.mousePosition))
                {
                    if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
                    {
                        DragAndDrop.PrepareStartDrag();
                        DragAndDrop.SetGenericData(node._ID.ToString(), new Object[] { node });
                        Event.current.UseEvent();
                    }
                    if (Event.current.type == EventType.MouseDrag)
                    {
                        var genericData = DragAndDrop.GetGenericData(node._ID.ToString()) as Object[];
                        if (genericData != null)
                        {
                            var data = genericData.FirstOrDefault() as T;
                            if (data != null && data == node)
                            {
                                DragAndDrop.objectReferences = new Object[] { node };
                                DragAndDrop.StartDrag("Dragging Node Element");
                                Event.current.UseEvent();
                            }
                        }
                    }
                }
                if (clicked)
                {
                    selectedNode = node;
                    GUIUtility.keyboardControl = 0;
                    Event.current.UseEvent();
                }

                if (Event.current.MouseUpWithin(area, 1))
                {
                    OnContext(node);

                    SelectedNode = node;
                }

                EditorGUI.indentLevel = indentLevel - 1;



                if (Event.current.type == EventType.Layout)
                {
                    NodeWorker.RemoveNullChildren(node);
                }

                if (node.IsFoldedOut)
                {
                    for (int i = 0; i < node._getChildren.Count; ++i)
                    {
                        T child = node._getChildren[i];
                        DrawTree(child, indentLevel + 1);
                    }
                }
            }
        }
コード例 #15
0
ファイル: AudioCreatorGUI.cs プロジェクト: vildninja/ngj15
        protected override void OnDrop(InAudioNode node, UnityEngine.Object[] objects)
        {
            if (objects[0] as InAudioNode != null) //Drag N Drop internally in the tree, change the parent
            {
                node.IsFoldedOut = true;
                var nodeToMove = objects[0] as InAudioNode;

                UndoHelper.RecordObject(
                    new UnityEngine.Object[] { node, node.NodeData, nodeToMove.Parent.NodeData, nodeToMove, nodeToMove.Parent }.AddObj(
                        TreeWalker.FindAll(InAudioInstanceFinder.DataManager.BankLinkTree,
                                           link => link.Type == AudioBankTypes.Link ? link.LazyBankFetch : null).ToArray()),
                    "Audio Node Move");

                NodeWorker.ReasignNodeParent(nodeToMove, node);
                AudioBankWorker.RebuildBanks(InAudioInstanceFinder.DataManager.BankLinkTree,
                                             InAudioInstanceFinder.DataManager.AudioTree);
            }
            else if (node.Type != AudioNodeType.Audio) //Create new audio nodes when we drop clips
            {
                UndoHelper.RecordObject(UndoHelper.NodeUndo(node), "Adding Nodes to " + node.Name);

                AudioClip[] clips = objects.Convert(o => o as AudioClip);

                Array.Sort(clips, (clip, audioClip) => StringLogicalComparer.Compare(clip.name, audioClip.name));

                for (int i = 0; i < clips.Length; ++i)
                {
                    var clip  = clips[i];
                    var child = AudioNodeWorker.CreateChild(node, AudioNodeType.Audio);
                    var path  = AssetDatabase.GetAssetPath(clip);
                    try
                    {
                        //Try and get the name of the clip. Gets the name and removes the end. Assets/IntroSound.mp3 -> IntroSound
                        int lastIndex = path.LastIndexOf('/') + 1;
                        child.Name = path.Substring(lastIndex, path.LastIndexOf('.') - lastIndex);
                    }
                    catch (Exception)
                    //If it happens to be a mutant path. Not even sure if this is possible, but better safe than sorry
                    {
                        child.Name = node.Name + " Child";
                    }

                    (child.NodeData as InAudioData).EditorClip  = clip;
                    (child.NodeData as InAudioData).RuntimeClip = clip;

                    AudioBankWorker.AddNodeToBank(child, clip);
                    Event.current.Use();
                }
            }
            else //Then it must be an audio clip dropped on an audio node, so assign the clip to that node
            {
                var nodeData = (node.NodeData as InAudioData);
                if (nodeData != null)
                {
                    UndoHelper.RecordObject(UndoHelper.NodeUndo(node), "Change Audio Clip In " + node.Name);
                    nodeData.EditorClip = objects[0] as AudioClip;
                    if (Application.isPlaying)
                    {
                        if (node.GetBank().IsLoaded)
                        {
                            nodeData.RuntimeClip = objects[0] as AudioClip;
                        }
                    }
                    AudioBankWorker.SwapClipInBank(node, objects[0] as AudioClip);
                }
            }
        }
コード例 #16
0
ファイル: MusicWorker.cs プロジェクト: ly774508966/InAudio
 public static void Duplicate(GameObject go, InMusicNode current, InMusicNode parent)
 {
     NodeWorker.DuplicateHierarchy(current, parent, go, (node, musicNode) => {});
 }
コード例 #17
0
        public static void StartFromScratch(InCommonDataManager Manager)
        {
            try
            {
                DataCleanup.Cleanup(DataCleanup.CleanupVerbose.Silent);
            }
            catch (Exception)
            {
                Debug.LogError("InAudio: Problem cleaning data before creating project.\nPlease report bug to [email protected] or via the feedback window.");
            }

            int        levelSize = 3;
            GameObject audioGO   = new GameObject();
            GameObject eventGO   = new GameObject();
            GameObject bankGO    = new GameObject();
            GameObject musicGO   = new GameObject();

            Manager.BankLinkTree = AudioBankWorker.CreateTree(bankGO);
            Manager.AudioTree    = AudioNodeWorker.CreateTree(audioGO, levelSize);
            Manager.MusicTree    = MusicWorker.CreateTree(musicGO, levelSize);
            Manager.EventTree    = AudioEventWorker.CreateTree(eventGO, levelSize);



            SaveAndLoad.CreateDataPrefabs(Manager.AudioTree.gameObject, Manager.MusicTree.gameObject, Manager.EventTree.gameObject, Manager.BankLinkTree.gameObject);

            Manager.Load(true);

            if (Manager.BankLinkTree != null)
            {
                var bankLink = Manager.BankLinkTree._children[0];
                bankLink._name     = "Default - Auto loaded";
                bankLink._autoLoad = true;

                NodeWorker.AssignToNodes(Manager.AudioTree, node =>
                {
                    var data = (node._nodeData as InFolderData);
                    if (data != null)
                    {
                        data.BankLink = Manager.BankLinkTree._getChildren[0];
                    }
                });

                NodeWorker.AssignToNodes(Manager.MusicTree, musicNode =>
                {
                    var folder = musicNode as InMusicFolder;
                    if (folder != null)
                    {
                        folder._bankLink = Manager.BankLinkTree._getChildren[0];
                    }
                });


                var firstAudioFolder = Manager.AudioTree._children[0];

                AudioNodeWorker.CreateChild(firstAudioFolder, AudioNodeType.Audio, "Empty Example Audio Node");

                var random = AudioNodeWorker.CreateChild(firstAudioFolder, AudioNodeType.Random);
                random.Name = "Random Node Example";
                AudioNodeWorker.CreateChild(random, AudioNodeType.Audio, "Empty Example Audio Node");
                AudioNodeWorker.CreateChild(random, AudioNodeType.Audio, "Empty Example Audio Node");
                AudioNodeWorker.CreateChild(random, AudioNodeType.Audio, "Empty Example Audio Node");

                var multi = AudioNodeWorker.CreateChild(firstAudioFolder, AudioNodeType.Multi, "Multi-Sound Example");
                AudioNodeWorker.CreateChild(multi, AudioNodeType.Audio, "Played simultaneously");
                AudioNodeWorker.CreateChild(multi, AudioNodeType.Audio, "Played simultaneously");

                var sequence = AudioNodeWorker.CreateChild(firstAudioFolder, AudioNodeType.Sequence, "Sequence-Sound Example");
                AudioNodeWorker.CreateChild(sequence, AudioNodeType.Audio, "Played first");
                AudioNodeWorker.CreateChild(sequence, AudioNodeType.Audio, "Played secondly");


                var firstEventFolder = Manager.EventTree._children[0];
                firstEventFolder.FoldedOut = true;
                var audioEvent = AudioEventWorker.CreateNode(firstEventFolder, EventNodeType.Event);
                audioEvent.Name = "Playing Random Audio Event";
                var action = AudioEventWorker.AddEventAction <InEventAudioAction>(audioEvent, EventActionTypes.Play);
                audioEvent.FoldedOut = true;
                action.Node          = random;

                var firstMusicFolder = Manager.MusicTree._children[0];
                var musicGroup       = MusicWorker.CreateMusicGroup(firstMusicFolder, "Empty Music Group");
                firstMusicFolder.FoldedOut = true;
                MusicWorker.CreateMusicGroup(musicGroup, "Empty Music Group - Child 1");
                MusicWorker.CreateMusicGroup(musicGroup, "Empty Music Group - Child 2");
                musicGroup.FoldedOut = true;


                AssetDatabase.Refresh();
                DataCleanup.Cleanup(DataCleanup.CleanupVerbose.Silent);

#if !UNITY_5_2
                EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
                EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
#else
                EditorApplication.MarkSceneDirty();
                EditorApplication.SaveCurrentSceneIfUserWantsTo();
#endif
            }
            else
            {
                Debug.LogError("InAudio: There was a problem creating the data.\nPlease report this bug to [email protected] or via the feedback window.");
            }
        }