Tempo Run is a game developed for the CS 4263 Video Game Class at LSU during the Spring 2016 semester. It incorporates a remix theme, where two games/game mechanics are "remixed" together into one single game.
- Platform with randomly generated powerups.
- Powerups that manipulate sound and player speed.
- Cassette pickups which add to the players score.
- Functional jumping and falling mechanics.
- Themed blocks and background.
- Player progress and current cassette pickups HUD.
- Jetpack mechanics and HUD.
- Highscore board in the works.
- Green, red, blue block powerups showcased.
- Green, red, blue floating powerups showcased.
- Jump mechanism showcased.
- Cassettes showcased.
- Tutorial text in the works.
- Start menu.
- Level select menu (with infinite expandibility)
- Death menu with respawn countdown.
- Player skin and animation.
- Block skins.
- Level background.
- Polygonal arcade in menus.
- Mohammad Firdausi - Team Lead/Lead Programmer
- Turner Davis - UI Programmer/Level Design
- Will Jones - Game Mechanics Programmer/Level Design
- Kyle Moise - Game Mechanics Programmer/Level Design
- Denisse Mesias - Lead Artist
- Unity 5.0 or newer. This project will be developed with the latest versions of Unity.