private void ApplyShadowSettings(PlayerEnterExit.TransitionEventArgs args) { BillboardShadows.ToggleIndoorNPCBillboardShadows(dungeonModSettings.EnemyShadows); //Technically there are usually no NPC's in dungeon except rescue quests so we toggle this anyway BillboardShadows.ToggleDungeonEnemyBillboardShadows(dungeonModSettings.EnemyShadows, this); //Toggle enemy billboard shadows }
private void ApplyShadowSettings(PlayerEnterExit.TransitionEventArgs args) { BillboardShadows.ToggleIndoorNPCBillboardShadows(interiorModSettings.NpcShadows); }
private void ApplyShadowSettings(PlayerEnterExit.TransitionEventArgs args) { BillboardShadows.ToggleIndoorNPCBillboardShadows(interiorModSettings.NpcShadows); //Technically there are usually no NPC's in dungeon except rescue quests so we toggle this anyway }