Beispiel #1
0
 private void ApplyShadowSettings(PlayerEnterExit.TransitionEventArgs args)
 {
     BillboardShadows.ToggleIndoorNPCBillboardShadows(dungeonModSettings.EnemyShadows);          //Technically there are usually no NPC's in dungeon except rescue quests so we toggle this anyway
     BillboardShadows.ToggleDungeonEnemyBillboardShadows(dungeonModSettings.EnemyShadows, this); //Toggle enemy billboard shadows
 }
Beispiel #2
0
 private void ApplyShadowSettings(PlayerEnterExit.TransitionEventArgs args)
 {
     BillboardShadows.ToggleIndoorNPCBillboardShadows(interiorModSettings.NpcShadows);
 }
 private void ApplyShadowSettings(PlayerEnterExit.TransitionEventArgs args)
 {
     BillboardShadows.ToggleIndoorNPCBillboardShadows(interiorModSettings.NpcShadows); //Technically there are usually no NPC's in dungeon except rescue quests so we toggle this anyway
 }