private void LuaBSODBtn_Click(object sender, EventArgs e) { NamedPipes.LuaPipe(QuickExecution.luabsod1); //Send BOSD part 1 Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luabsod2); //Send BOSD part 2 Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luabsod3); //Send BOSD part 3 Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luabsod4); //Send BOSD part 4 Script to LuaPipe }
private void IceMemeForm_FormClosed(object sender, FormClosedEventArgs e) => Environment.Exit(0);//When the Form is closed Call Enviroment Exit to terminate the process private void Executelua_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.luapipename)) //check if the pipe exist { NamedPipes.LuaPipe(LuaBox.Text); //lua c pipe function to send the script } else { MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }
private void Executelua_Click(object sender, EventArgs e) { if (NamedPipes.NamedPipeExist(NamedPipes.luapipe)) //check if the pipe exist { new Thread(() => //lets run this in another thread so if roblox crash the ui/gui don't freeze or something { NamedPipes.LuaPipe(LuaBox.Text); //lua c pipe function to send the script }).Start(); } else { MessageBox.Show("Inject " + Functions.exploitdll + " before Using this!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);//if the pipe can't be found a messagebox will appear return; } }
private void LuaCDKitBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.luacdkit); //Send Script to LuaCPipe private void LuaWSJPBtn_Click(object sender, EventArgs e) { NamedPipes.LuaPipe(QuickExecution.luajp); //Send Script to LuaPipe NamedPipes.LuaPipe(QuickExecution.luaws); //Send Script to LuaPipe }
private void PrintLuaCBtn_Click(object sender, EventArgs e) => NamedPipes.LuaCPipe(QuickExecution.printluac); //Send Script to LuaCPipe private void PrintLuaBtn_Click(object sender, EventArgs e) => NamedPipes.LuaPipe(QuickExecution.printlua); //Send Script to LuaPipe