コード例 #1
0
        public MainWindow()
        {
            try
            {
                //Prevent multiple instances of the application from running.
                using (Mutex mutex = new Mutex(false, @"IV-Play MameUI"))
                {
                    if (!mutex.WaitOne(0, false))
                    {
                        MessageBox.Show("An instance of IV-Play is already running.", "Warning:");
                        Close();
                        return;
                    }

                    //Enabled all the winforms visual styles to give it the Windows look.
                    Application.EnableVisualStyles();
                    Application.SetCompatibleTextRenderingDefault(false);

                    //Load the background image for the main form.
                    SettingsManager.GetBackgroundImage();

                    //Display the form. While the status is retry it will just create new instances
                    //This allows us to close the form and restart the application when refreshing
                    //our data files.
                    MainForm     mainForm;
                    DialogResult dialogResult = System.Windows.Forms.DialogResult.Retry;

                    while (true)
                    {
                        if (dialogResult == System.Windows.Forms.DialogResult.Retry)
                        {
                            mainForm = new MainForm();
                            mainForm.BringToFront();
                            dialogResult = mainForm.ShowDialog();
                        }
                        else
                        {
                            break;
                        }
                    }
                    Close();
                }
            }
            catch (Exception ex)
            {
                Logger.WriteToLog(ex);
                Close();
            }
        }
コード例 #2
0
ファイル: Configform.cs プロジェクト: pol/IV-Play
        private void SaveSettings()
        {
            //Enums
            Settings.Default.art_area = _cmbArtView.SelectedIndex;
            Settings.Default.art_type = _cmbArtType.SelectedIndex;

            //Checkboxes
            Settings.Default.GameListManufacturer             = _chkManu.Checked;
            Settings.Default.GameListYear                     = _chkYear.Checked;
            Settings.Default.rotate_background                = _chkRotateBackground.Checked;
            Settings.Default.large_icon                       = _chkItemZoom.Checked;
            Settings.Default.non_working_overlay              = _chkArtNonWorking.Checked;
            Settings.Default.hide_nonworking_mechanical_games = _chkShowMechanical.Checked;
            Settings.Default.filter_on_input                  = _chkInputFilter.Checked;

            //Favorites
            Settings.Default.favorites_mode = _cmdFavMode.SelectedIndex;

            //Font
            Settings.Default.game_list_font = gameFont;
            Settings.Default.info_font      = infoFont;

            //Command line
            Settings.Default.command_line_switches = autoCompleteTextBox1.Text;

            //Colors
            Settings.Default.info_font_color       = infoColor;
            Settings.Default.game_list_color       = _colorPickerParent.Color;
            Settings.Default.game_list_clone_color = _colorPickerClone.Color;
            Settings.Default.favorites_color       = _colorPickerFav.Color;
            Settings.Default.art_border_color      = _colorPickerBorder.Color;

            //BorderUpDown
            Settings.Default.art_border_width = Convert.ToInt32(_borderWidth.Value);

            //Opacity
            Settings.Default.art_opacity = _trackBarOpacity.Value;

            //Background
            if (_bgImageChanged)
            {
                Settings.Default.bkground_image     = _backgroundImage;
                Settings.Default.bkground_directory = _backgroundPath;
            }

            //Logic to change background
            //1. Rotate initally off, turned on, but the background image wasn't changed. Change BG now
            if (!_initialBackgroundValue && !_bgImageChanged && _chkRotateBackground.Checked)
            {
                SettingsManager.GetBackgroundImage();
                _picBG.Image            = SettingsManager.BackgroundImage;
                _initialBackgroundValue = true;
            }
            //2. Checkback was initially off, but user pressed on and off again several times WITHOUT
            // changing the background image - as that takes precedence.
            else if ((_initialBackgroundValue && !_bgImageChanged && !_chkRotateBackground.Checked))
            {
                _initialBackgroundValue = false;
            }


            //Art View Paths
            string Paths = "";

            SettingsManager.ArtPaths = new List <string>();
            SettingsManager.ArtPaths.Add("None");

            foreach (var item in _listArtViews.Items)
            {
                SettingsManager.ArtPaths.Add(item.ToString());
                Paths += item.ToString() + '|';
            }
            Paths.TrimEnd('|');
            Settings.Default.art_view_folders = Paths;

            SettingsManager.WriteSettingsToFile();

            if (ConfigSaved != null)
            {
                ConfigSaved(null, null);
            }
        }