/// <summary> /// Deprecated Method for adding a new object to the States EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToStates(State state) { base.AddObject("States", state); }
/// <summary> /// Create a new State object. /// </summary> /// <param name="state_Name">Initial value of the State_Name property.</param> public static State CreateState(global::System.String state_Name) { State state = new State(); state.State_Name = state_Name; return state; }