/// <summary> /// Initializes a new instance of the <see cref="HudsonMasterComputerexecutors" /> class. /// </summary> /// <param name="CurrentExecutable">CurrentExecutable.</param> /// <param name="Idle">Idle.</param> /// <param name="LikelyStuck">LikelyStuck.</param> /// <param name="Number">Number.</param> /// <param name="Progress">Progress.</param> /// <param name="_Class">_Class.</param> public HudsonMasterComputerexecutors(FreeStyleBuild CurrentExecutable = default(FreeStyleBuild), bool?Idle = default(bool?), bool?LikelyStuck = default(bool?), int?Number = default(int?), int?Progress = default(int?), string _Class = default(string)) { this.CurrentExecutable = CurrentExecutable; this.Idle = Idle; this.LikelyStuck = LikelyStuck; this.Number = Number; this.Progress = Progress; this._Class = _Class; }
/// <summary> /// Initializes a new instance of the <see cref="FreeStyleProject" /> class. /// </summary> /// <param name="_Class">_Class.</param> /// <param name="Name">Name.</param> /// <param name="Url">Url.</param> /// <param name="Color">Color.</param> /// <param name="Actions">Actions.</param> /// <param name="Description">Description.</param> /// <param name="DisplayName">DisplayName.</param> /// <param name="DisplayNameOrNull">DisplayNameOrNull.</param> /// <param name="FullDisplayName">FullDisplayName.</param> /// <param name="FullName">FullName.</param> /// <param name="Buildable">Buildable.</param> /// <param name="Builds">Builds.</param> /// <param name="FirstBuild">FirstBuild.</param> /// <param name="HealthReport">HealthReport.</param> /// <param name="InQueue">InQueue.</param> /// <param name="KeepDependencies">KeepDependencies.</param> /// <param name="LastBuild">LastBuild.</param> /// <param name="LastCompletedBuild">LastCompletedBuild.</param> /// <param name="LastFailedBuild">LastFailedBuild.</param> /// <param name="LastStableBuild">LastStableBuild.</param> /// <param name="LastSuccessfulBuild">LastSuccessfulBuild.</param> /// <param name="LastUnstableBuild">LastUnstableBuild.</param> /// <param name="LastUnsuccessfulBuild">LastUnsuccessfulBuild.</param> /// <param name="NextBuildNumber">NextBuildNumber.</param> /// <param name="QueueItem">QueueItem.</param> /// <param name="ConcurrentBuild">ConcurrentBuild.</param> /// <param name="Scm">Scm.</param> public FreeStyleProject(string _Class = default(string), string Name = default(string), string Url = default(string), string Color = default(string), List <FreeStyleProjectactions> Actions = default(List <FreeStyleProjectactions>), string Description = default(string), string DisplayName = default(string), string DisplayNameOrNull = default(string), string FullDisplayName = default(string), string FullName = default(string), bool?Buildable = default(bool?), List <FreeStyleBuild> Builds = default(List <FreeStyleBuild>), FreeStyleBuild FirstBuild = default(FreeStyleBuild), List <FreeStyleProjecthealthReport> HealthReport = default(List <FreeStyleProjecthealthReport>), bool?InQueue = default(bool?), bool?KeepDependencies = default(bool?), FreeStyleBuild LastBuild = default(FreeStyleBuild), FreeStyleBuild LastCompletedBuild = default(FreeStyleBuild), string LastFailedBuild = default(string), FreeStyleBuild LastStableBuild = default(FreeStyleBuild), FreeStyleBuild LastSuccessfulBuild = default(FreeStyleBuild), string LastUnstableBuild = default(string), string LastUnsuccessfulBuild = default(string), int?NextBuildNumber = default(int?), string QueueItem = default(string), bool?ConcurrentBuild = default(bool?), NullSCM Scm = default(NullSCM)) { this._Class = _Class; this.Name = Name; this.Url = Url; this.Color = Color; this.Actions = Actions; this.Description = Description; this.DisplayName = DisplayName; this.DisplayNameOrNull = DisplayNameOrNull; this.FullDisplayName = FullDisplayName; this.FullName = FullName; this.Buildable = Buildable; this.Builds = Builds; this.FirstBuild = FirstBuild; this.HealthReport = HealthReport; this.InQueue = InQueue; this.KeepDependencies = KeepDependencies; this.LastBuild = LastBuild; this.LastCompletedBuild = LastCompletedBuild; this.LastFailedBuild = LastFailedBuild; this.LastStableBuild = LastStableBuild; this.LastSuccessfulBuild = LastSuccessfulBuild; this.LastUnstableBuild = LastUnstableBuild; this.LastUnsuccessfulBuild = LastUnsuccessfulBuild; this.NextBuildNumber = NextBuildNumber; this.QueueItem = QueueItem; this.ConcurrentBuild = ConcurrentBuild; this.Scm = Scm; }
/// <summary> /// Initializes a new instance of the <see cref="QueueLeftItem" /> class. /// </summary> /// <param name="_Class">_Class.</param> /// <param name="Actions">Actions.</param> /// <param name="Blocked">Blocked.</param> /// <param name="Buildable">Buildable.</param> /// <param name="Id">Id.</param> /// <param name="InQueueSince">InQueueSince.</param> /// <param name="_Params">_Params.</param> /// <param name="Stuck">Stuck.</param> /// <param name="Task">Task.</param> /// <param name="Url">Url.</param> /// <param name="Why">Why.</param> /// <param name="Cancelled">Cancelled.</param> /// <param name="Executable">Executable.</param> public QueueLeftItem(string _Class = default(string), List <CauseAction> Actions = default(List <CauseAction>), bool?Blocked = default(bool?), bool?Buildable = default(bool?), int?Id = default(int?), int?InQueueSince = default(int?), string _Params = default(string), bool?Stuck = default(bool?), FreeStyleProject Task = default(FreeStyleProject), string Url = default(string), string Why = default(string), bool?Cancelled = default(bool?), FreeStyleBuild Executable = default(FreeStyleBuild)) { this._Class = _Class; this.Actions = Actions; this.Blocked = Blocked; this.Buildable = Buildable; this.Id = Id; this.InQueueSince = InQueueSince; this._Params = _Params; this.Stuck = Stuck; this.Task = Task; this.Url = Url; this.Why = Why; this.Cancelled = Cancelled; this.Executable = Executable; }