コード例 #1
0
ファイル: FsmEditor.cs プロジェクト: Alan-Baylis/11
		protected override void CanvasContextMenu ()
		{
			if (currentEvent.type != EventType.MouseDown || currentEvent.button != 1 || currentEvent.clickCount != 1 || FsmEditor.Active == null){
				return;
			}	
			GenericMenu canvasMenu = new GenericMenu ();
			canvasMenu.AddItem (FsmContent.createState, false, delegate() {
				State state= FsmEditorUtility.AddNode<State>(mousePosition,FsmEditor.Active);
				state.IsStartNode=FsmEditor.Active.GetStartNode() == null;
				FsmEditorUtility.UpdateNodeColor(state);
			});
			canvasMenu.AddItem (FsmContent.createSubFsm, false, delegate() {
				StateMachine stateMachine=FsmEditorUtility.AddNode<StateMachine>(mousePosition,FsmEditor.Active);
				stateMachine.IsStartNode=FsmEditor.Active.GetStartNode() == null;
				FsmEditorUtility.UpdateNodeColor(stateMachine);
			});

			canvasMenu.AddItem (FsmContent.copy, false, delegate() {
				Pasteboard.Copy(new List<Node>(){FsmEditor.Active});
			});

			if (Pasteboard.CanPaste ()) {
				canvasMenu.AddItem (FsmContent.paste, false, delegate() {
					Pasteboard.Paste(mousePosition,FsmEditor.Active);
				});
			}
			canvasMenu.AddSeparator ("");
			if (Selection.activeGameObject != null) {
				canvasMenu.AddItem (FsmContent.addToSelection, false, delegate() {
					foreach(GameObject go in Selection.gameObjects){
						ICodeBehaviour behaviour = go.AddComponent<ICodeBehaviour>();
						behaviour.stateMachine = FsmEditor.Active.Root;
						EditorUtility.SetDirty(behaviour);

					}
					SelectGameObject(Selection.activeGameObject);
				});
				canvasMenu.AddItem (FsmContent.bindToGameObject, false, delegate() {
					foreach(GameObject go in Selection.gameObjects){
						ICodeBehaviour behaviour = go.AddComponent<ICodeBehaviour>();
						behaviour.stateMachine = (StateMachine)FsmUtility.Copy(FsmEditor.Active.Root);//FsmEditor.Active.Root;
						EditorUtility.SetDirty(behaviour);
						
					}
					SelectGameObject(Selection.activeGameObject);
				});
			} else {
				canvasMenu.AddDisabledItem(FsmContent.addToSelection);	
				canvasMenu.AddDisabledItem(FsmContent.bindToGameObject);
			}

			if (FsmEditor.Active.Root != null && !EditorUtility.IsPersistent(FsmEditor.Active.Root)) {
				canvasMenu.AddItem (FsmContent.saveAsAsset, false, delegate() {
					string mPath = EditorUtility.SaveFilePanelInProject (
						"Save StateMachine as Asset",
						"New StateMachine.asset",
						"asset", "");
					if(mPath != null){
						StateMachine stateMachine=(StateMachine)FsmUtility.Copy(FsmEditor.Active.Root);
						AssetDatabase.CreateAsset(stateMachine,mPath);
						AssetDatabase.SaveAssets();
						FsmEditorUtility.ParentChilds(stateMachine);
					}
				});
			} else {
				canvasMenu.AddDisabledItem(FsmContent.saveAsAsset);			
			}
			canvasMenu.ShowAsContext ();
		}
コード例 #2
0
        public static void Paste(Vector2 position, StateMachine stateMachine)
        {
            List <Node> copiedNodes = new List <Node> ();
            Vector2     center      = GetCenter(nodes);

            for (int i = 0; i < nodes.Count; i++)
            {
                Node origNode = nodes[i];
                List <FsmVariable> sharedVariables = new List <FsmVariable>();
                GetSharedVariables(origNode, ref sharedVariables);
                if (sharedVariables.Count > 0)
                {
                    string variableNames = string.Empty;
                    sharedVariables.Select(x => x.Name).ToList().ForEach(y => variableNames = (variableNames + (string.IsNullOrEmpty(variableNames)?"":",") + y));
                    if (EditorUtility.DisplayDialog("Paste Variables", "Copied states have reference to shared variables, do you want to paste those variables? (" + variableNames + ")", "Yes", "No"))
                    {
                        for (int j = 0; j < sharedVariables.Count; j++)
                        {
                            FsmVariable variable = sharedVariables[j];
                            stateMachine.SetVariable(variable.Name, variable.GetValue());
                        }
                    }
                }

                Node mNode = (Node)FsmUtility.Copy(origNode);
                mNode.Parent    = stateMachine;
                mNode.hideFlags = HideFlags.HideInHierarchy;
                if (mNode.IsStartNode && stateMachine.GetStartNode() != null)
                {
                    mNode.IsStartNode = false;
                }
                //mNode.Name = FsmEditorUtility.GenerateUniqueNodeName(mNode.GetType(),stateMachine);
                stateMachine.Nodes = ArrayUtility.Add <Node> (stateMachine.Nodes, mNode);

                mNode.position = new Rect(-(center.x - origNode.position.x) + position.x, -(center.y - origNode.position.y) + position.y, FsmEditorStyles.StateWidth, FsmEditorStyles.StateHeight);

                if (mNode.GetType() == typeof(StateMachine))
                {
                    mNode.position.width  = FsmEditorStyles.StateMachineWidth;
                    mNode.position.height = FsmEditorStyles.StateMachineHeight;
                }
                FsmEditorUtility.UpdateNodeColor(mNode);
                copiedNodes.Add(mNode);
            }

            for (int i = 0; i < copiedNodes.Count; i++)
            {
                Node mNode = copiedNodes [i];
                if (mNode is AnyState)
                {
                    bool     mOverride = EditorUtility.DisplayDialog("Override AnyState", "AnyState can only exist once per state machine. Do you want to override it?", "Yes", "No");
                    AnyState anyState  = stateMachine.Nodes.ToList().Find(x => x.GetType() == typeof(AnyState) && (mOverride && x != mNode || !mOverride && x == mNode)) as AnyState;
                    stateMachine.Nodes = ArrayUtility.Remove(stateMachine.Nodes, anyState);
                    FsmEditorUtility.DestroyImmediate(anyState);
                    FsmEditor.SelectedNodes.Clear();
                }
            }

            for (int i = 0; i < copiedNodes.Count; i++)
            {
                Node mNode = copiedNodes[i];

                foreach (Transition transition in mNode.Transitions)
                {
                    Node toNode = copiedNodes.Find(x => x.Name == transition.ToNode.Name) ?? stateMachine.Nodes.ToList().Find(x => x.Name == transition.ToNode.Name);
                    if (toNode != null)
                    {
                        transition.ToNode = toNode;
                    }
                    else
                    {
                        FsmEditorUtility.DestroyImmediate(transition);
                        mNode.Transitions = ArrayUtility.Remove(mNode.Transitions, transition);
                    }
                }
            }

            for (int i = 0; i < copiedNodes.Count; i++)
            {
                Node mNode = stateMachine.Nodes.ToList().Find(x => x.Name == copiedNodes[i].Name && x != copiedNodes[i]);
                if (mNode != null)
                {
                    copiedNodes[i].Name = FsmEditorUtility.GenerateUniqueNodeName(copiedNodes[i].GetType(), stateMachine);
                }
            }

            FsmEditorUtility.ParentChilds(stateMachine);
            nodes.Clear();
            EditorUtility.SetDirty(stateMachine);
            ErrorChecker.CheckForErrors();
        }