コード例 #1
0
        private bool DoHeader()
        {
            bool foldOut = EditorPrefs.GetBool("FsmVariables", true);
            Rect rect    = GUILayoutUtility.GetRect(new GUIContent("Variables"), FsmEditorStyles.variableHeader, GUILayout.ExpandWidth(true));

            rect.x     -= 1;
            rect.width += 2;
            Rect rect2 = new Rect(rect.width - 10, rect.y + 2, 25, 25);

            EventType eventType = FsmEditorUtility.ReserveEvent(rect2);

            if (GUI.Button(rect, "Variables" + (foldOut?"":"[Click to expand]"), FsmEditorStyles.variableHeader))
            {
                if (Event.current.button == 0)
                {
                    EditorPrefs.SetBool("FsmVariables", !foldOut);
                }
            }

            FsmEditorUtility.ReleaseEvent(eventType);

            bool isEnabled = GUI.enabled;

            GUI.enabled = FsmEditor.Active != null;
            if (GUI.Button(rect2, FsmEditorStyles.toolbarPlus, FsmEditorStyles.label))
            {
                FsmGUIUtility.SubclassMenu <FsmVariable>(CreateVariable);
                Event.current.Use();
            }
            GUI.enabled = isEnabled;
            return(foldOut);
        }
コード例 #2
0
        public static void CreateStateMachine()
        {
            FsmEditor.ShowWindow();
            StateMachine stateMachine = AssetCreator.CreateAsset <StateMachine> (true);

            if (stateMachine == null)
            {
                return;
            }
            stateMachine.color = (int)NodeColor.Blue;
            stateMachine.Name  = stateMachine.name;

            FsmGameObject gameObject = ScriptableObject.CreateInstance <FsmGameObject> ();

            gameObject.Name      = "Owner";
            gameObject.hideFlags = HideFlags.HideInHierarchy;
            gameObject.IsHidden  = true;
            gameObject.IsShared  = true;

            stateMachine.Variables = ArrayUtility.Add <FsmVariable> (stateMachine.Variables, gameObject);
            AssetDatabase.AddObjectToAsset(gameObject, stateMachine);
            AssetDatabase.SaveAssets();


            AnyState state = FsmEditorUtility.AddNode <AnyState> (FsmEditor.Center, stateMachine);

            state.color = (int)NodeColor.Aqua;
            state.Name  = "Any State";
            FsmEditor.SelectStateMachine(stateMachine);
        }
コード例 #3
0
ファイル: FsmEditor.cs プロジェクト: Alan-Baylis/11
		private void NodeContextMenu(){
			if (currentEvent.type != EventType.MouseDown || currentEvent.button != 1 || currentEvent.clickCount != 1){
				return;
			}	

			Node node=MouseOverNode();
			if (node == null) {
				return;			
			}
			GenericMenu nodeMenu = new GenericMenu ();
			nodeMenu.AddItem (FsmContent.makeTransition, false, delegate() {
				fromNode=node;
			});


			if(!node.IsStartNode && !(node is AnyState)){
				nodeMenu.AddItem (FsmContent.setAsDefault, false, delegate() {
					FsmEditorUtility.SetDefaultNode(node,FsmEditor.Active);
				});
			}else{
				nodeMenu.AddDisabledItem(FsmContent.setAsDefault);
			}

			if (node.GetType () == typeof(State)) {
				State state = node as State;
				nodeMenu.AddItem (FsmContent.sequence, state.IsSequence, delegate() {
					state.IsSequence=!state.IsSequence;
				});
			}

			if (node.GetType () != typeof(AnyState)) {
				nodeMenu.AddItem (FsmContent.copy, false, delegate() {
					Pasteboard.Copy (selection);
				});
				
				nodeMenu.AddItem (FsmContent.delete, false, delegate() {
					if (selection.Contains (node)) {
						foreach (Node mNode in selection) {
							if(!(mNode is AnyState)){
								FsmEditorUtility.DeleteNode (mNode);
							}
						}
						selection.Clear ();
						UpdateUnitySelection ();
					} else {
						FsmEditorUtility.DeleteNode (node);
					}
					EditorUtility.SetDirty (FsmEditor.Active);
				});
			} else {
				nodeMenu.AddDisabledItem(FsmContent.copy);
				nodeMenu.AddDisabledItem(FsmContent.delete);
			}
			nodeMenu.ShowAsContext ();
			Event.current.Use ();
		}
コード例 #4
0
 public static void DestroyImmediate(ScriptableObject obj)
 {
     if (obj == null)
     {
         return;
     }
     FsmEditorUtility.DeleteChilds(obj);
     UnityEngine.Object.DestroyImmediate(obj, true);
     AssetDatabase.SaveAssets();
 }
コード例 #5
0
        private void OnTransitionContextClick(int index)
        {
            GenericMenu menu = new GenericMenu();

            menu.AddItem(new GUIContent("Remove"), false, delegate() {
                FsmEditorUtility.DestroyImmediate(node.Transitions[index]);
                node.Transitions = ArrayUtility.Remove(node.Transitions, transitions [index]);
                this.ResetTransitionList();
            });
            menu.ShowAsContext();
        }
コード例 #6
0
 public static void DeleteNode(Node node)
 {
     FsmEditorUtility.DestroyImmediate(node);
     node.Parent.Nodes = ArrayUtility.Remove <Node> (node.Parent.Nodes, node);
     foreach (Transition transition in node.InTransitions)
     {
         FsmEditorUtility.DestroyImmediate(transition);
         transition.FromNode.Transitions = ArrayUtility.Remove(transition.FromNode.Transitions, transition);
     }
     ErrorChecker.CheckForErrors();
 }
コード例 #7
0
        public override void OnGUI(SerializedProperty property, GUIContent label)
        {
            SerializedProperty componentProperty = property.serializedObject.FindProperty("component");
            SerializedProperty propProperty      = property.serializedObject.FindProperty("property");
            SerializedProperty parameterProperty = property.serializedObject.FindProperty("parameter");

            GUILayout.BeginHorizontal();
            EditorGUILayout.PropertyField(componentProperty);
            ComponentHint(componentProperty, propProperty);
            GUILayout.EndHorizontal();

            if (!string.IsNullOrEmpty(componentProperty.stringValue))
            {
                Type componentType = TypeUtility.GetType(componentProperty.stringValue);
                if (componentType != null)
                {
                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PropertyField(propProperty);
                    PropertyHint(propProperty, componentType);
                    GUILayout.EndHorizontal();
                    if (!string.IsNullOrEmpty(propProperty.stringValue))
                    {
                        Type variableType = FsmUtility.GetVariableType(TypeUtility.GetMemberType(componentType, propProperty.stringValue));
                        Debug.Log(variableType);
                        if (variableType != null)
                        {
                            fieldInfo = property.serializedObject.targetObject.GetType().GetField("parameter");
                            if (parameterProperty.objectReferenceValue == null || parameterProperty.objectReferenceValue.GetType() != variableType)
                            {
                                FsmEditorUtility.DestroyImmediate(parameterProperty.objectReferenceValue as FsmVariable);
                                FsmVariable variable = ScriptableObject.CreateInstance(variableType) as FsmVariable;
                                variable.hideFlags = HideFlags.HideInHierarchy;
                                if (EditorUtility.IsPersistent(parameterProperty.serializedObject.targetObject))
                                {
                                    AssetDatabase.AddObjectToAsset(variable, property.serializedObject.targetObject);
                                    AssetDatabase.SaveAssets();
                                }
                                variable.IsShared = fieldInfo.HasAttribute(typeof(SharedAttribute)) || EditorUtility.IsPersistent(variable) && fieldInfo.HasAttribute(typeof(SharedPersistentAttribute)) || variable is FsmArray;
                                parameterProperty.serializedObject.Update();
                                parameterProperty.objectReferenceValue = variable;
                                parameterProperty.serializedObject.ApplyModifiedProperties();
                            }

                            base.OnGUI(parameterProperty, new GUIContent("Parameter"));
                        }
                    }
                }
            }
        }
コード例 #8
0
        protected override void OnGUI()
        {
            mainToolbar.OnGUI();
            EventType eventType = FsmEditorUtility.ReserveEvent(variableEditorRect, fsmSelectionRect, preferencesRect);

            ZoomableArea.Begin(new Rect(0f, 0f, scaledCanvasSize.width, scaledCanvasSize.height + 21), scale, IsDocked);
            Begin();

            shortcutEditor.HandleKeyEvents();
            if (FsmEditor.Active != null)
            {
                DoNodes();
            }
            else
            {
                ZoomableArea.End();
            }
            AcceptDragAndDrop();
            End();

            FsmEditorUtility.ReleaseEvent(eventType);
            PreferencesEditor.DoGUI(preferencesRect);
            shortcutEditor.DoGUI(shortcutRect);
            DoFsmSelection(fsmSelectionRect);
            variableEditor.DoGUI(variableEditorRect);
            if (centerView)
            {
                CenterView();
                centerView = false;
            }
            if (FsmEditor.Active != null)
            {
                GUI.Label(new Rect(5, 20, 300, 200), FsmEditor.Active.comment, FsmEditorStyles.instructionLabel);
            }
            else
            {
                GUI.Label(new Rect(5, 20, 300, 200), "Right click to create a state machine.", FsmEditorStyles.instructionLabel);
            }
            Event ev = Event.current;

            if (SelectedNodes.Count == 1 && ev.rawType == EventType.KeyDown && ev.keyCode == KeyCode.Delete && FsmEditor.SelectedTransition != null && EditorUtility.DisplayDialog("Delete selected transition?", FsmEditor.SelectedTransition.FromNode.Name + " -> " + FsmEditor.SelectedTransition.ToNode.Name + "\r\n\r\nYou cannot undo this action.", "Delete", "Cancel"))
            {
                Node node = SelectedTransition.FromNode;
                node.Transitions = ArrayUtility.Remove(node.Transitions, FsmEditor.SelectedTransition);
                FsmEditorUtility.DestroyImmediate(FsmEditor.SelectedTransition);
                ErrorChecker.CheckForErrors();
                EditorUtility.SetDirty(node);
            }
        }
コード例 #9
0
ファイル: MainToolbar.cs プロジェクト: georgeroyer/superball2
 private void SelectGameObject()
 {
     if (GUILayout.Button(FsmEditor.ActiveGameObject != null?FsmEditor.ActiveGameObject.name:"[None Selected]", EditorStyles.toolbarDropDown, GUILayout.Width(100)))
     {
         GenericMenu           toolsMenu  = new GenericMenu();
         List <ICodeBehaviour> behaviours = FsmEditorUtility.FindInScene <ICodeBehaviour>();
         foreach (ICodeBehaviour behaviour in behaviours)
         {
             GameObject mGameObject = behaviour.gameObject;
             toolsMenu.AddItem(new GUIContent(behaviour.name), false, delegate() {
                 FsmEditor.SelectGameObject(mGameObject);
             });
         }
         toolsMenu.ShowAsContext();
     }
 }
コード例 #10
0
ファイル: MainToolbar.cs プロジェクト: georgeroyer/superball2
        private void SelectStateMachine()
        {
            GUIContent content = new GUIContent(FsmEditor.Active != null?FsmEditor.Active.Name:"[None Selected]");
            float      width   = EditorStyles.toolbarDropDown.CalcSize(content).x;

            width = Mathf.Clamp(width, 100f, width);
            if (GUILayout.Button(content, EditorStyles.toolbarDropDown, GUILayout.Width(width)))
            {
                GenericMenu toolsMenu = new GenericMenu();
                if (FsmEditor.ActiveGameObject != null)
                {
                    foreach (ICodeBehaviour behaviour in FsmEditor.ActiveGameObject.GetComponents <ICodeBehaviour>())
                    {
                        SelectStateMachineMenu(behaviour.stateMachine, ref toolsMenu);
                    }
                }
                else if (FsmEditor.Active != null)
                {
                    SelectStateMachineMenu(FsmEditor.Active.Root, ref toolsMenu);
                }
                toolsMenu.AddItem(new GUIContent("[Create New]"), false, delegate() {
                    StateMachine stateMachine = AssetCreator.CreateAsset <StateMachine> (true);
                    if (stateMachine != null)
                    {
                        stateMachine.Name        = stateMachine.name;
                        AnyState state           = FsmEditorUtility.AddNode <AnyState> (FsmEditor.Center, stateMachine);
                        state.color              = (int)NodeColor.Aqua;
                        state.Name               = "Any State";
                        FsmGameObject gameObject = ScriptableObject.CreateInstance <FsmGameObject> ();
                        gameObject.Name          = "Owner";
                        gameObject.hideFlags     = HideFlags.HideInHierarchy;
                        gameObject.IsHidden      = true;
                        gameObject.IsShared      = true;

                        stateMachine.Variables = ArrayUtility.Add <FsmVariable> (stateMachine.Variables, gameObject);
                        AssetDatabase.AddObjectToAsset(gameObject, stateMachine);
                        AssetDatabase.SaveAssets();

                        FsmEditor.SelectStateMachine(stateMachine);
                    }
                });
                toolsMenu.ShowAsContext();
            }
        }
コード例 #11
0
        public bool DoListHeader()
        {
            bool foldOut = EditorPrefs.GetBool(title, false);
            Rect rect    = GUILayoutUtility.GetRect(new GUIContent(title), FsmEditorStyles.variableHeader, GUILayout.ExpandWidth(true));

            rect.x     -= 1;
            rect.width += 2;
            Rect rect2 = new Rect(rect.width - 10, rect.y + 2, 25, 25);

            EventType eventType = FsmEditorUtility.ReserveEvent(rect2);

            if (GUI.Button(rect, title, FsmEditorStyles.variableHeader))
            {
                if (Event.current.button == 0)
                {
                    EditorPrefs.SetBool(title, !foldOut);
                }
                if (Event.current.button == 1 && onHeaderClick != null)
                {
                    onHeaderClick();
                }
            }

            FsmEditorUtility.ReleaseEvent(eventType);

            if (displayAdd && GUI.Button(rect2, FsmEditorStyles.toolbarPlus, FsmEditorStyles.label) && onAddCallback != null)
            {
                onAddCallback();
                if (onSelectCallback != null)
                {
                    onSelectCallback(items.Count);
                }
            }

            if (onDrawHeaderContent != null)
            {
                onDrawHeaderContent(rect);
            }

            return(foldOut);
        }
コード例 #12
0
        private void DoEvents(Event ev, bool isMouse)
        {
            if (Validate("showHelp", KeyCode.F1, isMouse))
            {
                PreferencesEditor.ToggleBool(Preference.ShowShortcuts);
                ev.Use();
            }

            if (Validate("centerView", KeyCode.Tab, isMouse))
            {
                FsmEditor.instance.CenterView();
            }

            if (Validate("selectAll", KeyCode.F2, isMouse))
            {
                FsmEditor.instance.ToggleSelection();
                ev.Use();
            }

            if (Validate("createState", KeyCode.F3, isMouse) && FsmEditor.instance != null)
            {
                FsmEditorUtility.AddNode <State>(ev.mousePosition, FsmEditor.Active);
                if (FsmEditor.instance != null)
                {
                    FsmEditor.instance.Repaint();
                }
                ev.Use();
            }

            if (Validate("actionBrowser", KeyCode.F4, isMouse))
            {
                ActionBrowser.ShowWindow();
                ev.Use();
            }

            if (Validate("conditionBrowser", KeyCode.F5, isMouse))
            {
                ConditionBrowser.ShowWindow();
                ev.Use();
            }
        }
コード例 #13
0
        public void OnInspectorGUI()
        {
            int index = node.Transitions.ToList().FindIndex(x => x == FsmEditor.SelectedTransition);

            if (index != transitionList.index && index != -1)
            {
                transitionList.index = index;
            }
            transitionList.DoLayoutList();
            GUILayout.Space(10f);

            conditionList.DoLayoutList();
            Event ev = Event.current;

            if (ev.rawType == EventType.KeyDown && ev.keyCode == KeyCode.Delete && FsmEditor.SelectedTransition != null && EditorUtility.DisplayDialog("Delete selected transition?", FsmEditor.SelectedTransition.FromNode.Name + " -> " + FsmEditor.SelectedTransition.ToNode.Name + "\r\n\r\nYou cannot undo this action.", "Delete", "Cancel"))
            {
                node.Transitions = ArrayUtility.Remove(node.Transitions, FsmEditor.SelectedTransition);
                FsmEditorUtility.DestroyImmediate(FsmEditor.SelectedTransition);
                ErrorChecker.CheckForErrors();
                EditorUtility.SetDirty(node);
            }
        }
コード例 #14
0
        public override void CreateVariable(SerializedProperty property)
        {
            FsmVariable variable = property.objectReferenceValue as FsmVariable;

            if (parameterTypeNames == null)
            {
                parameterTypeNames = TypeUtility.GetSubTypeNames(typeof(FsmVariable));
                parameterTypeNames = ArrayUtility.Insert <string> (parameterTypeNames, "None", 0);
            }
            int index = parameterTypeNames.ToList().FindIndex(x => x == (variable != null?variable.GetType().ToString().Split('.').Last():""));

            index = Mathf.Clamp(index, 0, int.MaxValue);

            index = EditorGUILayout.Popup("Parameter Type", index, parameterTypeNames);

            string typeName         = parameterTypeNames [index];
            string variableTypeName = (variable == null ? "None" : variable.GetType().Name);

            if (typeName != variableTypeName)
            {
                FsmEditorUtility.DestroyImmediate(property.objectReferenceValue as FsmVariable);
                if (typeName != "None")
                {
                    variable           = ScriptableObject.CreateInstance(TypeUtility.GetTypeByName(typeName)[0]) as FsmVariable;
                    variable.hideFlags = HideFlags.HideInHierarchy;
                    if (EditorUtility.IsPersistent(property.serializedObject.targetObject))
                    {
                        AssetDatabase.AddObjectToAsset(variable, property.serializedObject.targetObject);
                        AssetDatabase.SaveAssets();
                    }

                    variable.IsShared = fieldInfo.HasAttribute(typeof(SharedAttribute)) || EditorUtility.IsPersistent(variable) && fieldInfo.HasAttribute(typeof(SharedPersistentAttribute)) || variable is FsmArray || !variable.GetType().GetProperty("Value").PropertyType.IsSerializable;
                    property.serializedObject.Update();
                    property.objectReferenceValue = variable;
                    property.serializedObject.ApplyModifiedProperties();
                }
                ErrorChecker.CheckForErrors();
            }
        }
コード例 #15
0
ファイル: FsmEditor.cs プロジェクト: Alan-Baylis/11
		protected override void OnGUI ()
		{
			mainToolbar.OnGUI ();
			EventType eventType = FsmEditorUtility.ReserveEvent (variableEditorRect,fsmSelectionRect, preferencesRect);
			Begin ();
			shortcutEditor.HandleKeyEvents ();
			if(FsmEditor.Active != null)
			DoNodes ();
			End ();
			FsmEditorUtility.ReleaseEvent (eventType);
			PreferencesEditor.DoGUI (preferencesRect);
			shortcutEditor.DoGUI (shortcutRect);
			DoFsmSelection (fsmSelectionRect);
			variableEditor.DoGUI (variableEditorRect);

			if (centerView) {
				CenterView();	
				centerView=false;
			}
			if (FsmEditor.Active != null) {
				GUI.Label (new Rect (5, 20, 300, 200), FsmEditor.Active.comment, FsmEditorStyles.instructionLabel);
			}
		}
コード例 #16
0
        public static T AddNode <T>(Vector2 position, StateMachine parent)
        {
            if (parent == null)
            {
                Debug.LogWarning("Can't add node to parent state machine, because the parent state machine is null!");
                return(default(T));
            }
            Node node = (Node)ScriptableObject.CreateInstance(typeof(T));

            node.hideFlags = HideFlags.HideInHierarchy;

            node.Name    = FsmEditorUtility.GenerateUniqueNodeName <T> (parent.Root);
            node.Parent  = parent;
            parent.Nodes = ArrayUtility.Add <Node> (parent.Nodes, node);

            node.position = new Rect(position.x, position.y, FsmEditorStyles.StateWidth, FsmEditorStyles.StateHeight);
            UpdateNodeColor(node);

            if (EditorUtility.IsPersistent(parent))
            {
                AssetDatabase.AddObjectToAsset(node, parent);
            }

            if (node.GetType() == typeof(StateMachine))
            {
                node.position.width  = FsmEditorStyles.StateMachineWidth;
                node.position.height = FsmEditorStyles.StateMachineHeight;

                AnyState state = FsmEditorUtility.AddNode <AnyState> (FsmEditor.Center, (StateMachine)node);
                UpdateNodeColor(state);
                state.Name = "Any State";
            }

            AssetDatabase.SaveAssets();
            return((T)(object)node);
        }
コード例 #17
0
        private void ResetActionList()
        {
            this.actions    = this.state.Actions;
            this.actionList = new ReorderableList(this.actions, "Action", true, true)
            {
                drawElementCallback = new ReorderableList.ElementCallbackDelegate(this.OnActionElement),
                onReorderCallback   = new ReorderableList.ReorderCallbackDelegate(this.OnReorderList),
                onAddCallback       = new ReorderableList.AddCallbackDelegate(delegate(){
                    FsmGUIUtility.SubclassMenu <StateAction> (CreateAction);
                }),
                onContextClick = new ReorderableList.ContextCallbackDelegate(delegate(int index){
                    FsmGUIUtility.ExecutableContextMenu(actions[index], state).ShowAsContext();
                }),
                onHeaderClick = new ReorderableList.OnHeaderClick(delegate(){
                    GenericMenu menu = new GenericMenu();

                    if (actions.Length > 0)
                    {
                        menu.AddItem(new GUIContent("Copy"), false, delegate {
                            copy      = new List <StateAction>(actions);
                            copyState = state;
                        });
                    }
                    else
                    {
                        menu.AddDisabledItem(new GUIContent("Copy"));
                    }

                    if (copy == null)
                    {
                        copy = new List <StateAction>();
                    }

                    copy.RemoveAll(x => x == null);
                    if (copy.Count > 0)
                    {
                        menu.AddItem(new GUIContent("Paste After"), false, delegate() {
                            for (int i = 0; i < copy.Count; i++)
                            {
                                ExecutableNode dest = FsmUtility.Copy(copy[i]);
                                state.Actions       = ArrayUtility.Add <StateAction>(state.Actions, (StateAction)dest);
                                FsmEditorUtility.ParentChilds(state);
                                NodeInspector.Dirty();
                            }
                        });
                        menu.AddItem(new GUIContent("Paste Before"), false, delegate() {
                            for (int i = 0; i < copy.Count; i++)
                            {
                                ExecutableNode dest = FsmUtility.Copy(copy[i]);
                                state.Actions       = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, 0);
                                FsmEditorUtility.ParentChilds(state);
                                NodeInspector.Dirty();
                            }
                        });
                        if (copyState != state)
                        {
                            menu.AddItem(new GUIContent("Replace"), false, delegate() {
                                for (int i = 0; i < state.Actions.Length; i++)
                                {
                                    FsmEditorUtility.DestroyImmediate(state.Actions[i]);
                                }
                                state.Actions = new StateAction[0];
                                ResetActionList();

                                for (int i = 0; i < copy.Count; i++)
                                {
                                    ExecutableNode dest = FsmUtility.Copy(copy[i]);
                                    state.Actions       = ArrayUtility.Add <StateAction>(state.Actions, (StateAction)dest);
                                    FsmEditorUtility.ParentChilds(state);
                                    NodeInspector.Dirty();
                                }
                            });
                        }
                        else
                        {
                            menu.AddDisabledItem(new GUIContent("Replace"));
                        }
                    }
                    else
                    {
                        menu.AddDisabledItem(new GUIContent("Paste After"));
                        menu.AddDisabledItem(new GUIContent("Paste Before"));
                        menu.AddDisabledItem(new GUIContent("Replace"));
                    }
                    menu.ShowAsContext();
                }),
            };
            this.host.Repaint();
            if (FsmEditor.instance != null)
            {
                FsmEditor.instance.Repaint();
            }
        }
コード例 #18
0
        private void DrawVariables()
        {
            scroll = GUILayout.BeginScrollView(scroll);
            Dictionary <string, List <FsmVariable> > groupParameters = GetGroupVariables();

            EditorGUIUtility.labelWidth = 110;
            foreach (var kvp in groupParameters)
            {
                bool foldout = EditorPrefs.GetBool(kvp.Key, false);
                bool state   = EditorGUILayout.Foldout(foldout, kvp.Key);
                if (state != foldout)
                {
                    EditorPrefs.SetBool(kvp.Key, state);
                }
                if (foldout)
                {
                    for (int i = 0; i < groupParameters[kvp.Key].Count; i++)
                    {
                        FsmVariable parameter = groupParameters[kvp.Key][i];
                        if (parameter != null)
                        {
                            SerializedObject   paramObject = new SerializedObject(parameter);
                            SerializedProperty prop        = paramObject.FindProperty("value");
                            GUILayout.BeginHorizontal();
                            GUILayout.Space(16f);
                            string name = paramObject.FindProperty("name").stringValue;
                            if (parameter is FsmGameObject)
                            {
                                GUI.changed = false;
                                FsmGameObject mParam = parameter as FsmGameObject;
                                if (string.IsNullOrEmpty(mParam.ScenePath))
                                {
                                    mParam.Value = (GameObject)EditorGUILayout.ObjectField(name, mParam.Value, typeof(UnityEngine.GameObject), true);
                                }
                                else
                                {
                                    GUILayout.Label(name, GUILayout.Width(106));
                                    GUILayout.Label(mParam.ScenePath, FsmEditorStyles.wrappedLabelLeft);
                                    GUILayout.FlexibleSpace();
                                }


                                if (GUI.changed)
                                {
                                    if (!EditorUtility.IsPersistent(mParam.Value) && mParam.Value is GameObject)
                                    {
                                        string currentOpenScene = string.Empty;
                                                                                #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
                                        currentOpenScene = EditorApplication.currentScene;
                                                                                #else
                                        currentOpenScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name;
                                                                                #endif

                                        if (string.IsNullOrEmpty(currentOpenScene))
                                        {
                                            EditorUtility.DisplayDialog("Save Scene!",
                                                                        "You need to save the scene before setting the GameObject.", "Ok");
                                            mParam.Value = null;
                                        }
                                        else
                                        {
                                                                                        #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
                                            mParam.ScenePath = mParam.Value.name + "(" + EditorApplication.currentScene + ")";
                                                                                        #else
                                            mParam.ScenePath = mParam.Value.name + "(" + UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().path + ")";
                                                                                        #endif
                                            SetGlobalGameObject mSet = mParam.Value.GetComponent <SetGlobalGameObject>();
                                            if (mSet == null)
                                            {
                                                mSet = mParam.Value.AddComponent <SetGlobalGameObject>();
                                            }
                                            mSet.variableName = mParam.Name;
                                        }
                                    }
                                    EditorUtility.SetDirty(mParam);
                                }
                            }
                            else
                            {
                                paramObject.Update();
                                if (prop != null)
                                {
                                    EditorGUILayout.PropertyField(prop, new GUIContent(name), true);
                                }
                                paramObject.ApplyModifiedProperties();
                            }

                            if (GUILayout.Button("down", EditorStyles.toolbarButton, GUILayout.Width(35)))
                            {
                                if (i < groupParameters[kvp.Key].Count)
                                {
                                    int indexToMove = Array.FindIndex(globalVariables.Variables, x => x.Name == parameter.Name);
                                    globalVariables.Variables.Move(indexToMove, 0);
                                    EditorUtility.SetDirty(globalVariables);
                                }
                            }
                            if (GUILayout.Button("up", EditorStyles.toolbarButton, GUILayout.Width(20)))
                            {
                                if (i > 0)
                                {
                                    int indexToMove = Array.FindIndex(globalVariables.Variables, x => x.Name == parameter.Name);
                                    globalVariables.Variables.Move(indexToMove, 1);
                                    EditorUtility.SetDirty(globalVariables);
                                }
                            }

                            if (GUILayout.Button(parameter.Group, EditorStyles.toolbarDropDown, GUILayout.Width(54)))
                            {
                                GenericMenu menu = new GenericMenu();
                                foreach (FsmVariable p in globalVariables.Variables)
                                {
                                    string      group  = p.Group;
                                    FsmVariable mParam = parameter;
                                    menu.AddItem(new GUIContent(group), mParam.Group == group, delegate() {
                                        mParam.Group = group;
                                    });
                                }
                                menu.ShowAsContext();
                            }

                            if (GUILayout.Button(EditorGUIUtility.FindTexture("Toolbar Minus"), "label", GUILayout.Width(20)))
                            {
                                if (parameter is FsmGameObject)
                                {
                                    string scenePath = (parameter as FsmGameObject).ScenePath;

                                    scenePath = scenePath.Substring(scenePath.IndexOf("(") + 1);
                                    scenePath = scenePath.Substring(0, scenePath.IndexOf(")"));

                                                                        #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
                                    if (EditorApplication.currentScene != scenePath.Split('/').Last())
                                    {
                                        EditorApplication.SaveScene();
                                        EditorApplication.OpenScene(scenePath);
                                    }
                                                                        #else
                                    UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes();
                                    UnityEngine.SceneManagement.Scene scene = UnityEditor.SceneManagement.EditorSceneManager.OpenScene(scenePath);
                                    UnityEditor.SceneManagement.EditorSceneManager.SetActiveScene(scene);
                                                                        #endif

                                    List <SetGlobalGameObject> gos = FindObjectsOfType <SetGlobalGameObject>().ToList();
                                    SetGlobalGameObject        go  = gos.Find(x => x.variableName == parameter.Name);
                                    if (go != null)
                                    {
                                        DestroyImmediate(go);
                                    }
                                }
                                globalVariables.Variables = ArrayUtility.Remove(globalVariables.Variables, parameter);
                                FsmEditorUtility.DestroyImmediate(parameter);;
                                EditorUtility.SetDirty(globalVariables);
                                                                #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2
                                EditorApplication.SaveScene();
                                                                #else
                                UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes();
                                                                #endif
                            }

                            GUILayout.EndHorizontal();
                        }
                    }
                }
            }
            GUILayout.EndScrollView();
        }
コード例 #19
0
 private void DestroyActive()
 {
     FsmEditorUtility.DestroyImmediate(active);
 }
コード例 #20
0
        public static void Paste(Vector2 position, StateMachine stateMachine)
        {
            List <Node> copiedNodes = new List <Node> ();
            Vector2     center      = GetCenter(nodes);

            for (int i = 0; i < nodes.Count; i++)
            {
                Node origNode = nodes[i];
                List <FsmVariable> sharedVariables = new List <FsmVariable>();
                GetSharedVariables(origNode, ref sharedVariables);
                if (sharedVariables.Count > 0)
                {
                    string variableNames = string.Empty;
                    sharedVariables.Select(x => x.Name).ToList().ForEach(y => variableNames = (variableNames + (string.IsNullOrEmpty(variableNames)?"":",") + y));
                    if (EditorUtility.DisplayDialog("Paste Variables", "Copied states have reference to shared variables, do you want to paste those variables? (" + variableNames + ")", "Yes", "No"))
                    {
                        for (int j = 0; j < sharedVariables.Count; j++)
                        {
                            FsmVariable variable = sharedVariables[j];
                            stateMachine.SetVariable(variable.Name, variable.GetValue());
                        }
                    }
                }

                Node mNode = (Node)FsmUtility.Copy(origNode);
                mNode.Parent    = stateMachine;
                mNode.hideFlags = HideFlags.HideInHierarchy;
                if (mNode.IsStartNode && stateMachine.GetStartNode() != null)
                {
                    mNode.IsStartNode = false;
                }
                //mNode.Name = FsmEditorUtility.GenerateUniqueNodeName(mNode.GetType(),stateMachine);
                stateMachine.Nodes = ArrayUtility.Add <Node> (stateMachine.Nodes, mNode);

                mNode.position = new Rect(-(center.x - origNode.position.x) + position.x, -(center.y - origNode.position.y) + position.y, FsmEditorStyles.StateWidth, FsmEditorStyles.StateHeight);

                if (mNode.GetType() == typeof(StateMachine))
                {
                    mNode.position.width  = FsmEditorStyles.StateMachineWidth;
                    mNode.position.height = FsmEditorStyles.StateMachineHeight;
                }
                FsmEditorUtility.UpdateNodeColor(mNode);
                copiedNodes.Add(mNode);
            }

            for (int i = 0; i < copiedNodes.Count; i++)
            {
                Node mNode = copiedNodes [i];
                if (mNode is AnyState)
                {
                    bool     mOverride = EditorUtility.DisplayDialog("Override AnyState", "AnyState can only exist once per state machine. Do you want to override it?", "Yes", "No");
                    AnyState anyState  = stateMachine.Nodes.ToList().Find(x => x.GetType() == typeof(AnyState) && (mOverride && x != mNode || !mOverride && x == mNode)) as AnyState;
                    stateMachine.Nodes = ArrayUtility.Remove(stateMachine.Nodes, anyState);
                    FsmEditorUtility.DestroyImmediate(anyState);
                    FsmEditor.SelectedNodes.Clear();
                }
            }

            for (int i = 0; i < copiedNodes.Count; i++)
            {
                Node mNode = copiedNodes[i];

                foreach (Transition transition in mNode.Transitions)
                {
                    Node toNode = copiedNodes.Find(x => x.Name == transition.ToNode.Name) ?? stateMachine.Nodes.ToList().Find(x => x.Name == transition.ToNode.Name);
                    if (toNode != null)
                    {
                        transition.ToNode = toNode;
                    }
                    else
                    {
                        FsmEditorUtility.DestroyImmediate(transition);
                        mNode.Transitions = ArrayUtility.Remove(mNode.Transitions, transition);
                    }
                }
            }

            for (int i = 0; i < copiedNodes.Count; i++)
            {
                Node mNode = stateMachine.Nodes.ToList().Find(x => x.Name == copiedNodes[i].Name && x != copiedNodes[i]);
                if (mNode != null)
                {
                    copiedNodes[i].Name = FsmEditorUtility.GenerateUniqueNodeName(copiedNodes[i].GetType(), stateMachine);
                }
            }

            FsmEditorUtility.ParentChilds(stateMachine);
            nodes.Clear();
            EditorUtility.SetDirty(stateMachine);
            ErrorChecker.CheckForErrors();
        }
コード例 #21
0
        private void ResetConditionList()
        {
            if (transition == null)
            {
                return;
            }
            this.conditions    = this.transition.Conditions;
            this.conditionList = new ReorderableList(this.conditions, "Condition", true, true)
            {
                drawElementCallback = new ReorderableList.ElementCallbackDelegate(this.OnConditionElement),
                onReorderCallback   = new ReorderableList.ReorderCallbackDelegate(this.OnReorderConditionList),
                onAddCallback       = new ReorderableList.AddCallbackDelegate(delegate(){
                    FsmGUIUtility.SubclassMenu <Condition> (CreateCondition);
                }),
                onContextClick = new ReorderableList.ContextCallbackDelegate(delegate(int index){
                    FsmGUIUtility.ExecutableContextMenu(conditions[index], node).ShowAsContext();
                }),
                onHeaderClick = new ReorderableList.OnHeaderClick(delegate(){
                    GenericMenu menu = new GenericMenu();

                    if (conditions.Length > 0)
                    {
                        menu.AddItem(new GUIContent("Copy"), false, delegate {
                            copy = transition;
                        });
                    }
                    else
                    {
                        menu.AddDisabledItem(new GUIContent("Copy"));
                    }
                    if (copy != null && copy.Conditions.Length > 0)
                    {
                        menu.AddItem(new GUIContent("Paste After"), false, delegate() {
                            for (int i = 0; i < copy.Conditions.Length; i++)
                            {
                                ExecutableNode dest   = FsmUtility.Copy(copy.Conditions[i]);
                                transition.Conditions = ArrayUtility.Add <Condition>(transition.Conditions, (Condition)dest);
                                FsmEditorUtility.ParentChilds(transition);
                                NodeInspector.Dirty();
                            }
                        });
                        menu.AddItem(new GUIContent("Paste Before"), false, delegate() {
                            for (int i = 0; i < copy.Conditions.Length; i++)
                            {
                                ExecutableNode dest   = FsmUtility.Copy(copy.Conditions[i]);
                                transition.Conditions = ArrayUtility.Insert <Condition>(transition.Conditions, (Condition)dest, 0);
                                FsmEditorUtility.ParentChilds(transition);
                                NodeInspector.Dirty();
                            }
                        });
                        if (copy != transition)
                        {
                            menu.AddItem(new GUIContent("Replace"), false, delegate() {
                                for (int i = 0; i < transition.Conditions.Length; i++)
                                {
                                    FsmEditorUtility.DestroyImmediate(transition.Conditions[i]);
                                }
                                transition.Conditions = new Condition[0];
                                ResetConditionList();

                                for (int i = 0; i < copy.Conditions.Length; i++)
                                {
                                    ExecutableNode dest   = FsmUtility.Copy(copy.Conditions[i]);
                                    transition.Conditions = ArrayUtility.Add <Condition>(transition.Conditions, (Condition)dest);
                                    FsmEditorUtility.ParentChilds(transition);
                                    NodeInspector.Dirty();
                                }
                            });
                        }
                        else
                        {
                            menu.AddDisabledItem(new GUIContent("Replace"));
                        }
                    }
                    else
                    {
                        menu.AddDisabledItem(new GUIContent("Paste After"));
                        menu.AddDisabledItem(new GUIContent("Paste Before"));
                        menu.AddDisabledItem(new GUIContent("Replace"));
                    }
                    menu.ShowAsContext();
                }),
            };
            this.host.Repaint();
            if (FsmEditor.instance != null)
            {
                FsmEditor.instance.Repaint();
            }
        }
コード例 #22
0
		private void NodeContextMenu ()
		{
			if (currentEvent.type != EventType.MouseDown || currentEvent.button != 1 || currentEvent.clickCount != 1) {
				return;
			}	

			Node node = MouseOverNode ();
			if (node == null) {
				return;			
			}
			GenericMenu nodeMenu = new GenericMenu ();
			if (Application.isPlaying && this.active != null && this.active.Owner != null && node != this.active.Owner.ActiveNode) {
				nodeMenu.AddItem (new GUIContent ("Execute"), false, delegate {
					this.active.Owner.SetNode (node);
				});
			}

			nodeMenu.AddItem (FsmContent.makeTransition, false, delegate() {
				fromNode = node;
			});


			if (!node.IsStartNode && !(node is AnyState)) {
				nodeMenu.AddItem (FsmContent.setAsDefault, false, delegate() {
					FsmEditorUtility.SetDefaultNode (node, FsmEditor.Active);
				});
			} else {
				nodeMenu.AddDisabledItem (FsmContent.setAsDefault);
			}

			if (node.GetType () == typeof(State)) {
				State state = node as State;
				nodeMenu.AddItem (FsmContent.sequence, state.IsSequence, delegate() {
					state.IsSequence = !state.IsSequence;
				});
			}

			if (node.GetType () != typeof(AnyState)) {
				nodeMenu.AddItem (FsmContent.moveToSubStateMachine, false, delegate() {
					StateMachine stateMachine = FsmEditorUtility.AddNode<StateMachine> (mousePosition, FsmEditor.Active);
					Pasteboard.Copy (selection);
					Pasteboard.Paste (mousePosition, stateMachine);
					foreach (Node mNode in selection) {
						if (!(mNode is AnyState)) {
							FsmEditorUtility.DeleteNode (mNode);
						}
					}
					selection.Clear ();
					UpdateUnitySelection ();
					EditorUtility.SetDirty (FsmEditor.Active);
				});

				if (FsmEditor.Active.Parent != null) {
					nodeMenu.AddItem (FsmContent.moveToParentStateMachine, false, delegate() {
						Pasteboard.Copy (selection);
						Pasteboard.Paste (mousePosition, FsmEditor.Active.Parent);
						foreach (Node mNode in selection) {
							if (!(mNode is AnyState)) {
								FsmEditorUtility.DeleteNode (mNode);
							}
						}
						selection.Clear ();
						UpdateUnitySelection ();
						EditorUtility.SetDirty (FsmEditor.Active);
					});	
				} else {
					nodeMenu.AddDisabledItem (FsmContent.moveToParentStateMachine);
				}

				nodeMenu.AddItem (FsmContent.copy, false, delegate() {
					Pasteboard.Copy (selection);
				});
				
				nodeMenu.AddItem (FsmContent.delete, false, delegate() {
					if (selection.Contains (node)) {
						foreach (Node mNode in selection) {
							if (!(mNode is AnyState)) {
								FsmEditorUtility.DeleteNode (mNode);
							}
						}
						selection.Clear ();
						UpdateUnitySelection ();
					} else {
						FsmEditorUtility.DeleteNode (node);
					}
					EditorUtility.SetDirty (FsmEditor.Active);
				});
			} else {
				nodeMenu.AddDisabledItem (FsmContent.copy);
				nodeMenu.AddDisabledItem (FsmContent.delete);
			}
			nodeMenu.ShowAsContext ();
			Event.current.Use ();
		}
コード例 #23
0
        public static GenericMenu ExecutableContextMenu(ExecutableNode executable, Node node)
        {
            GenericMenu menu = new GenericMenu();

            if (executable == null)
            {
                return(menu);
            }
            menu.AddItem(new GUIContent("Enable"), executable.IsEnabled, delegate() {
                executable.IsEnabled = !executable.IsEnabled;
            });

            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Find Script"), false, delegate() {
                MonoScript[] monoScriptArray = (MonoScript[])Resources.FindObjectsOfTypeAll(typeof(MonoScript));
                Selection.activeObject       = monoScriptArray.ToList().Find(x => x.GetClass() == executable.GetType());
            });

            menu.AddItem(new GUIContent("Edit Script"), false, delegate() {
                MonoScript[] monoScriptArray = (MonoScript[])Resources.FindObjectsOfTypeAll(typeof(MonoScript));
                Selection.activeObject       = monoScriptArray.ToList().Find(x => x.GetClass() == executable.GetType());
                AssetDatabase.OpenAsset(Selection.activeObject);
            });

            menu.AddSeparator("");

            bool moveDown     = false;
            int  currentIndex = -1;

            if (executable.GetType().IsSubclassOf(typeof(StateAction)))
            {
                State state = node as State;
                currentIndex = Array.IndexOf(state.Actions, executable);
                moveDown     = currentIndex + 1 < state.Actions.Length;
            }
            else
            {
                currentIndex = Array.IndexOf(FsmEditor.SelectedTransition.Conditions, executable);
                moveDown     = currentIndex + 1 < FsmEditor.SelectedTransition.Conditions.Length;
            }

            if (currentIndex - 1 >= 0)
            {
                menu.AddItem(new GUIContent("Move Up"), false, delegate() {
                    if (executable.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.MoveItem(state.Actions, currentIndex, currentIndex - 1);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.MoveItem(FsmEditor.SelectedTransition.Conditions, currentIndex, currentIndex - 1);
                    }
                    NodeInspector.Dirty();
                });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Move Up"));
            }

            if (moveDown)
            {
                menu.AddItem(new GUIContent("Move Down"), false, delegate() {
                    if (executable.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.MoveItem(state.Actions, currentIndex, currentIndex + 1);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.MoveItem(FsmEditor.SelectedTransition.Conditions, currentIndex, currentIndex + 1);
                    }
                    NodeInspector.Dirty();
                });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Move Down"));
            }

            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Copy"), false, delegate() {
                executableCopy = executable;
            });

            if (executableCopy != null)
            {
                menu.AddItem(new GUIContent("Paste After"), false, delegate() {
                    ExecutableNode dest = FsmUtility.Copy(executableCopy);
                    if (dest.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, currentIndex + 1);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.Insert <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)dest, currentIndex + 1);
                    }
                    FsmEditorUtility.ParentChilds(node);
                    NodeInspector.Dirty();
                });

                menu.AddItem(new GUIContent("Paste Before"), false, delegate() {
                    ExecutableNode dest = FsmUtility.Copy(executableCopy);
                    if (dest.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state   = node as State;
                        state.Actions = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, currentIndex);
                    }
                    else
                    {
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.Insert <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)dest, currentIndex);
                    }
                    FsmEditorUtility.ParentChilds(node);
                    NodeInspector.Dirty();
                });


                menu.AddItem(new GUIContent("Replace"), false, delegate() {
                    ExecutableNode dest = FsmUtility.Copy(executableCopy);
                    if (dest.GetType().IsSubclassOf(typeof(StateAction)))
                    {
                        State state = node as State;
                        FsmEditorUtility.DestroyImmediate(state.Actions[currentIndex]);
                        state.Actions = ArrayUtility.RemoveAt <StateAction>(state.Actions, currentIndex);
                        state.Actions = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, currentIndex);
                    }
                    else
                    {
                        FsmEditorUtility.DestroyImmediate(FsmEditor.SelectedTransition.Conditions[currentIndex]);
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.RemoveAt <Condition>(FsmEditor.SelectedTransition.Conditions, currentIndex);
                        FsmEditor.SelectedTransition.Conditions = ArrayUtility.Insert <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)dest, currentIndex);
                    }

                    FsmEditorUtility.ParentChilds(node);
                    NodeInspector.Dirty();
                });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Paste After"));
                menu.AddDisabledItem(new GUIContent("Paste Before"));
                menu.AddDisabledItem(new GUIContent("Replace"));
            }
            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Remove"), false, delegate() {
                if (executable.GetType().IsSubclassOf(typeof(StateAction)))
                {
                    State state   = node as State;
                    state.Actions = ArrayUtility.Remove <StateAction> (state.Actions, (StateAction)executable);
                }
                else
                {
                    FsmEditor.SelectedTransition.Conditions = ArrayUtility.Remove <Condition>(FsmEditor.SelectedTransition.Conditions, (Condition)executable);
                }

                FsmEditorUtility.DestroyImmediate(executable);
                NodeInspector.Dirty();
            });

            return(menu);
        }
コード例 #24
0
        private void ResetActionList()
        {
            SerializedObject   obj      = new SerializedObject(state);
            SerializedProperty elements = obj.FindProperty("actions");

            actionList = new ReorderableObjectList(obj, elements);

            actionList.drawHeaderCallback = delegate(Rect rect) {
                EditorGUI.LabelField(rect, "Actions");
            };

            actionList.onAddCallback = delegate(ReorderableObjectList list) {
                FsmGUIUtility.SubclassMenu <StateAction> (delegate(Type type){
                    StateAction action = (StateAction)ScriptableObject.CreateInstance(type);
                    action.name        = type.GetCategory() + "." + type.Name;
                    action.hideFlags   = HideFlags.HideInHierarchy;
                    state.Actions      = ArrayUtility.Add <StateAction> (state.Actions, action);

                    if (EditorUtility.IsPersistent(state))
                    {
                        AssetDatabase.AddObjectToAsset(action, state);
                        AssetDatabase.SaveAssets();
                    }
                    list.index = list.count;
                    EditorUtility.SetDirty(state);
                });
            };

            actionList.drawElementCallback = delegate(int index, bool selected) {
                StateAction action  = state.Actions [index];
                bool        enabled = action.IsEnabled;
                if (selected)
                {
                    GUIStyle selectBackground = new GUIStyle("MeTransitionSelectHead")
                    {
                        stretchHeight = false,
                    };
                    selectBackground.overflow = new RectOffset(-1, -2, -2, 2);
                    GUILayout.BeginVertical(selectBackground);
                }
                action.IsOpen = GUIDrawer.ObjectTitlebar(action, action.IsOpen, ref enabled, FsmGUIUtility.ExecutableContextMenu(action, state));
                if (selected)
                {
                    GUILayout.EndVertical();
                }
                action.IsEnabled = enabled;
                if (action.IsOpen)
                {
                    GUIDrawer.OnGUI(action);
                }
            };

            actionList.onRemoveCallback = delegate(ReorderableObjectList list) {
                StateAction action = state.Actions[list.index];
                state.Actions = ArrayUtility.Remove <StateAction> (state.Actions, action);
                FsmEditorUtility.DestroyImmediate(action);
                list.index = list.index - 1;
                ErrorChecker.CheckForErrors();
                EditorUtility.SetDirty(state);
            };

            actionList.onContextClick = delegate(int index) {
                FsmGUIUtility.ExecutableContextMenu(state.Actions [index], state).ShowAsContext();
            };

            actionList.onHeaderContextClick = delegate() {
                GenericMenu menu = new GenericMenu();

                if (state.Actions.Length > 0)
                {
                    menu.AddItem(new GUIContent("Copy"), false, delegate {
                        copy      = new List <StateAction>(state.Actions);
                        copyState = state;
                    });
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Copy"));
                }

                if (copy == null)
                {
                    copy = new List <StateAction>();
                }

                copy.RemoveAll(x => x == null);
                if (copy.Count > 0)
                {
                    menu.AddItem(new GUIContent("Paste After"), false, delegate() {
                        for (int i = 0; i < copy.Count; i++)
                        {
                            ExecutableNode dest = FsmUtility.Copy(copy[i]);
                            state.Actions       = ArrayUtility.Add <StateAction>(state.Actions, (StateAction)dest);
                            FsmEditorUtility.ParentChilds(state);
                            EditorUtility.SetDirty(state);
                            //	NodeInspector.Dirty();
                            ErrorChecker.CheckForErrors();
                        }
                    });
                    menu.AddItem(new GUIContent("Paste Before"), false, delegate() {
                        for (int i = 0; i < copy.Count; i++)
                        {
                            ExecutableNode dest = FsmUtility.Copy(copy[i]);
                            state.Actions       = ArrayUtility.Insert <StateAction>(state.Actions, (StateAction)dest, 0);
                            FsmEditorUtility.ParentChilds(state);
                            EditorUtility.SetDirty(state);
                            //	NodeInspector.Dirty();
                            ErrorChecker.CheckForErrors();
                        }
                    });
                    if (copyState != state)
                    {
                        menu.AddItem(new GUIContent("Replace"), false, delegate() {
                            for (int i = 0; i < state.Actions.Length; i++)
                            {
                                FsmEditorUtility.DestroyImmediate(state.Actions[i]);
                            }
                            state.Actions = new StateAction[0];
                            ResetActionList();

                            for (int i = 0; i < copy.Count; i++)
                            {
                                ExecutableNode dest = FsmUtility.Copy(copy[i]);
                                state.Actions       = ArrayUtility.Add <StateAction>(state.Actions, (StateAction)dest);
                                FsmEditorUtility.ParentChilds(state);
                                EditorUtility.SetDirty(state);
                                //	NodeInspector.Dirty();
                                ErrorChecker.CheckForErrors();
                            }
                        });
                    }
                    else
                    {
                        menu.AddDisabledItem(new GUIContent("Replace"));
                    }
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Paste After"));
                    menu.AddDisabledItem(new GUIContent("Paste Before"));
                    menu.AddDisabledItem(new GUIContent("Replace"));
                }
                menu.ShowAsContext();
            };

            this.host.Repaint();
            if (FsmEditor.instance != null)
            {
                FsmEditor.instance.Repaint();
            }
        }
コード例 #25
0
ファイル: FsmEditor.cs プロジェクト: Alan-Baylis/11
		protected override void CanvasContextMenu ()
		{
			if (currentEvent.type != EventType.MouseDown || currentEvent.button != 1 || currentEvent.clickCount != 1 || FsmEditor.Active == null){
				return;
			}	
			GenericMenu canvasMenu = new GenericMenu ();
			canvasMenu.AddItem (FsmContent.createState, false, delegate() {
				State state= FsmEditorUtility.AddNode<State>(mousePosition,FsmEditor.Active);
				state.IsStartNode=FsmEditor.Active.GetStartNode() == null;
				FsmEditorUtility.UpdateNodeColor(state);
			});
			canvasMenu.AddItem (FsmContent.createSubFsm, false, delegate() {
				StateMachine stateMachine=FsmEditorUtility.AddNode<StateMachine>(mousePosition,FsmEditor.Active);
				stateMachine.IsStartNode=FsmEditor.Active.GetStartNode() == null;
				FsmEditorUtility.UpdateNodeColor(stateMachine);
			});

			canvasMenu.AddItem (FsmContent.copy, false, delegate() {
				Pasteboard.Copy(new List<Node>(){FsmEditor.Active});
			});

			if (Pasteboard.CanPaste ()) {
				canvasMenu.AddItem (FsmContent.paste, false, delegate() {
					Pasteboard.Paste(mousePosition,FsmEditor.Active);
				});
			}
			canvasMenu.AddSeparator ("");
			if (Selection.activeGameObject != null) {
				canvasMenu.AddItem (FsmContent.addToSelection, false, delegate() {
					foreach(GameObject go in Selection.gameObjects){
						ICodeBehaviour behaviour = go.AddComponent<ICodeBehaviour>();
						behaviour.stateMachine = FsmEditor.Active.Root;
						EditorUtility.SetDirty(behaviour);

					}
					SelectGameObject(Selection.activeGameObject);
				});
				canvasMenu.AddItem (FsmContent.bindToGameObject, false, delegate() {
					foreach(GameObject go in Selection.gameObjects){
						ICodeBehaviour behaviour = go.AddComponent<ICodeBehaviour>();
						behaviour.stateMachine = (StateMachine)FsmUtility.Copy(FsmEditor.Active.Root);//FsmEditor.Active.Root;
						EditorUtility.SetDirty(behaviour);
						
					}
					SelectGameObject(Selection.activeGameObject);
				});
			} else {
				canvasMenu.AddDisabledItem(FsmContent.addToSelection);	
				canvasMenu.AddDisabledItem(FsmContent.bindToGameObject);
			}

			if (FsmEditor.Active.Root != null && !EditorUtility.IsPersistent(FsmEditor.Active.Root)) {
				canvasMenu.AddItem (FsmContent.saveAsAsset, false, delegate() {
					string mPath = EditorUtility.SaveFilePanelInProject (
						"Save StateMachine as Asset",
						"New StateMachine.asset",
						"asset", "");
					if(mPath != null){
						StateMachine stateMachine=(StateMachine)FsmUtility.Copy(FsmEditor.Active.Root);
						AssetDatabase.CreateAsset(stateMachine,mPath);
						AssetDatabase.SaveAssets();
						FsmEditorUtility.ParentChilds(stateMachine);
					}
				});
			} else {
				canvasMenu.AddDisabledItem(FsmContent.saveAsAsset);			
			}
			canvasMenu.ShowAsContext ();
		}
コード例 #26
0
        public void ResetTransitionList()
        {
            SerializedObject   obj      = new SerializedObject(node);
            SerializedProperty elements = obj.FindProperty("transitions");

            transitionList = new ReorderableObjectList(obj, elements);
            transitionList.drawHeaderCallback = delegate(Rect rect) {
                EditorGUI.LabelField(rect, "Transitions");
                EditorGUI.LabelField(new Rect(rect.width - 25, rect.y, 50, 20), "Mute");
            };

            transitionList.onSelectCallback = delegate(int index) {
                if (node.Transitions.Length > 0)
                {
                    FsmEditor.SelectTransition(this.node.Transitions[index]);
                    this.ResetConditionList();
                }
            };

            transitionList.onRemoveCallback = delegate(ReorderableObjectList list) {
                Transition transition = node.Transitions[list.index];
                node.Transitions = ArrayUtility.Remove(node.Transitions, transition);
                FsmEditorUtility.DestroyImmediate(transition);
                list.index = Mathf.Clamp(list.index - 1, 0, list.count - 1);
                ErrorChecker.CheckForErrors();
                EditorUtility.SetDirty(node);
            };
            transitionList.drawElementCallback = delegate(int index, bool selected) {
                Transition transition = node.Transitions [index];
                if (selected)
                {
                    GUIStyle selectBackground = new GUIStyle("MeTransitionSelectHead")
                    {
                        stretchHeight = false,
                    };
                    selectBackground.overflow = new RectOffset(-1, -2, -2, 2);
                    GUILayout.BeginVertical(selectBackground);
                }
                GUILayout.BeginHorizontal();
                for (int i = 0; i < transition.Conditions.Length; i++)
                {
                    Condition condition = transition.Conditions[i];
                    if (ErrorChecker.HasErrors(condition))
                    {
                        GUILayout.Label(FsmEditorStyles.errorIcon);
                        break;
                    }
                }
                GUILayout.Label(transition.FromNode.Name + " -> " + transition.ToNode.Name, selected?EditorStyles.whiteLabel:EditorStyles.label);
                GUILayout.FlexibleSpace();
                transition.Mute = GUILayout.Toggle(transition.Mute, GUIContent.none, GUILayout.Width(15));
                GUILayout.Space(22f);
                GUILayout.EndHorizontal();
                if (selected)
                {
                    GUILayout.EndVertical();
                }
            };

            transitionList.onReorderCallback = delegate(ReorderableObjectList list) {
                FsmEditor.SelectTransition(this.node.Transitions[list.index]);
                this.ResetConditionList();
            };
            transitionList.onContextClick = delegate(int index) {
                GenericMenu menu = new GenericMenu();
                menu.AddItem(new GUIContent("Remove"), false, delegate() {
                    Transition transition = node.Transitions[index];
                    node.Transitions      = ArrayUtility.Remove(node.Transitions, transition);
                    FsmEditorUtility.DestroyImmediate(transition);

                    transitionList.index = Mathf.Clamp((index == transitionList.index?index - 1:(index < transitionList.index?transitionList.index - 1:transitionList.index)), 0, node.Transitions.Length - 1);
                    ErrorChecker.CheckForErrors();
                    EditorUtility.SetDirty(node);
                });
                menu.ShowAsContext();
            };

            this.ResetConditionList();
            this.host.Repaint();
            if (FsmEditor.instance != null)
            {
                FsmEditor.instance.Repaint();
            }
        }
コード例 #27
0
        private void DrawVariables()
        {
            scroll = GUILayout.BeginScrollView(scroll);
            Dictionary <string, List <FsmVariable> > groupParameters = GetGroupVariables();

            EditorGUIUtility.labelWidth = 110;
            foreach (var kvp in groupParameters)
            {
                bool foldout = EditorPrefs.GetBool(kvp.Key, false);
                bool state   = EditorGUILayout.Foldout(foldout, kvp.Key);
                if (state != foldout)
                {
                    EditorPrefs.SetBool(kvp.Key, state);
                }
                if (foldout)
                {
                    for (int i = 0; i < groupParameters[kvp.Key].Count; i++)
                    {
                        FsmVariable parameter = groupParameters[kvp.Key][i];
                        if (parameter != null)
                        {
                            SerializedObject   paramObject = new SerializedObject(parameter);
                            SerializedProperty prop        = paramObject.FindProperty("value");
                            GUILayout.BeginHorizontal();
                            GUILayout.Space(16f);
                            string name = paramObject.FindProperty("name").stringValue;
                            if (parameter is FsmGameObject)
                            {
                                GUI.changed = false;
                                FsmGameObject mParam = parameter as FsmGameObject;
                                if (string.IsNullOrEmpty(mParam.ScenePath))
                                {
                                    mParam.Value = (GameObject)EditorGUILayout.ObjectField(name, mParam.Value, typeof(UnityEngine.GameObject), true);
                                }
                                else
                                {
                                    GUILayout.Label(name, GUILayout.Width(106));
                                    GUILayout.Label(mParam.ScenePath, FsmEditorStyles.wrappedLabelLeft);
                                    GUILayout.FlexibleSpace();
                                }

                                if (GUI.changed)
                                {
                                    if (!EditorUtility.IsPersistent(mParam.Value) && mParam.Value is GameObject)
                                    {
                                        mParam.ScenePath = mParam.Value.name + "(" + EditorApplication.currentScene + ")";
                                        SetGlobalGameObject mSet = mParam.Value.GetComponent <SetGlobalGameObject>();
                                        if (mSet == null)
                                        {
                                            mSet = mParam.Value.AddComponent <SetGlobalGameObject>();
                                        }
                                        mSet.variableName = mParam.Name;
                                    }
                                    EditorUtility.SetDirty(mParam);
                                }
                            }
                            else
                            {
                                paramObject.Update();
                                if (prop != null)
                                {
                                    EditorGUILayout.PropertyField(prop, new GUIContent(name), true);
                                }
                                paramObject.ApplyModifiedProperties();
                            }

                            if (GUILayout.Button("down", EditorStyles.toolbarButton, GUILayout.Width(35)))
                            {
                                if (i < groupParameters[kvp.Key].Count)
                                {
                                    int indexToMove = Array.FindIndex(globalVariables.Variables, x => x.Name == parameter.Name);
                                    globalVariables.Variables.Move(indexToMove, 0);
                                    EditorUtility.SetDirty(globalVariables);
                                }
                            }
                            if (GUILayout.Button("up", EditorStyles.toolbarButton, GUILayout.Width(20)))
                            {
                                if (i > 0)
                                {
                                    int indexToMove = Array.FindIndex(globalVariables.Variables, x => x.Name == parameter.Name);
                                    globalVariables.Variables.Move(indexToMove, 1);
                                    EditorUtility.SetDirty(globalVariables);
                                }
                            }

                            if (GUILayout.Button(parameter.Group, EditorStyles.toolbarDropDown, GUILayout.Width(54)))
                            {
                                GenericMenu menu = new GenericMenu();
                                foreach (FsmVariable p in globalVariables.Variables)
                                {
                                    string      group  = p.Group;
                                    FsmVariable mParam = parameter;
                                    menu.AddItem(new GUIContent(group), mParam.Group == group, delegate() {
                                        mParam.Group = group;
                                    });
                                }
                                menu.ShowAsContext();
                            }

                            if (GUILayout.Button(EditorGUIUtility.FindTexture("Toolbar Minus"), "label", GUILayout.Width(20)))
                            {
                                globalVariables.Variables = ArrayUtility.Remove(globalVariables.Variables, parameter);
                                FsmEditorUtility.DestroyImmediate(parameter);;
                                EditorUtility.SetDirty(globalVariables);
                            }

                            GUILayout.EndHorizontal();
                        }
                    }
                }
            }
            GUILayout.EndScrollView();
        }