public override void OnInspectorGUI() { ICECreatureExplosive _target = DrawEntityHeader <ICECreatureExplosive>(); DrawExplosiveContent(_target); DrawFooter(_target); }
public virtual void DrawExplosiveContent(ICECreatureExplosive _target) { if (_target == null) { return; } CreatureObjectEditor.DrawExplosiveObject(_target, _target.Explosive, m_HeaderType); DrawWeaponContent(_target); }