public override void OnInspectorGUI()
        {
            ICECreatureExplosive _target = DrawEntityHeader <ICECreatureExplosive>();

            DrawExplosiveContent(_target);
            DrawFooter(_target);
        }
        public virtual void DrawExplosiveContent(ICECreatureExplosive _target)
        {
            if (_target == null)
            {
                return;
            }

            CreatureObjectEditor.DrawExplosiveObject(_target, _target.Explosive, m_HeaderType);
            DrawWeaponContent(_target);
        }