public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var graphic = targetObject.GetComponent <Graphic>() as Component; if (graphic != null) { // Groupには、描画コンポーネントは必要ない Graphicコンポーネントがある 削除する // オフにする手もあるかもだが、のちのSetupComponentsとぶつかる可能性あり // Debug.LogWarning($"[{Importer.NAME}] {graphic.gameObject.name}: Graphic Component change to {typeof(T)}.", go); Object.DestroyImmediate(graphic); } var canvasRenderer = targetObject.GetComponent <CanvasRenderer>(); if (canvasRenderer != null) { Object.DestroyImmediate(canvasRenderer); } RenderedChildren = RenderChildren(renderContext, targetObject); ElementUtil.SetupCanvasGroup(targetObject, CanvasGroup); ElementUtil.SetupChildImageComponent(targetObject, RenderedChildren); ElementUtil.SetupFillColor(targetObject, FillColorJson); ElementUtil.SetupContentSizeFitter(targetObject, ContentSizeFitterJson); ElementUtil.SetupLayoutGroup(targetObject, LayoutGroupJson); ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupComponents(targetObject, ComponentsJson); ElementUtil.SetupMask(targetObject, MaskJson); ElementUtil.SetupRectMask2D(targetObject, RectMask2D); // ScrollRectを設定した時点で、はみでたContentがアジャストされる PivotがViewport内に入っていればOK GameObject goContent = null; if (RenderedChildren.Count > 0) { goContent = RenderedChildren[0].Item1; } ElementUtil.SetupScrollRect(targetObject, goContent, ScrollRectJson); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var children = RenderChildren(renderContext, targetObject); var deleteObjects = new Dictionary <GameObject, bool>(); var button = ElementUtil.GetOrAddComponent <Button>(targetObject); GameObject targetImageObject = null; if (ButtonJson != null) { var targetGraphics = ButtonJson.GetArray("target_graphic").Select(o => o.ToString()).ToList(); var targetImage = ElementUtil.FindComponentByNames <Image>(children, targetGraphics); if (targetImage != null) { button.targetGraphic = targetImage; targetImageObject = targetImage.gameObject; targetImageObject.SetActive(true); } // すげ替え画像を探し、設定する // 見つかった場合は // その画像オブジェクトを削除し // SpriteSwapに設定する var spriteStateJson = ButtonJson.GetDic("sprite_state"); if (spriteStateJson != null) { var spriteState = ElementUtil.CreateSpriteState(spriteStateJson, RenderedChildren, ref deleteObjects); button.spriteState = spriteState; } // transitionの設定が明記してある場合は上書き設定する var type = ButtonJson.Get("transition"); switch (type) { case "sprite-swap": button.transition = Selectable.Transition.SpriteSwap; break; case "color-tint": button.transition = Selectable.Transition.ColorTint; break; case "animation": button.transition = Selectable.Transition.Animation; break; case "none": button.transition = Selectable.Transition.None; break; } } foreach (var keyValuePair in deleteObjects) { // 他の状態にtargetImageの画像が使われている可能性もあるためチェックする if (keyValuePair.Key != targetImageObject) { Object.DestroyImmediate(keyValuePair.Key); } } // TargetGraphicが設定されなかった場合 if (button.targetGraphic == null) { // 子供からImage持ちを探す var image = targetObject.GetComponentInChildren <Image>(); if (image != null) { // アクティブにする image.gameObject.SetActive(true); } else { // componentでないか探す image = targetObject.GetComponent <Image>(); } button.targetGraphic = image; } ElementUtil.SetupRectTransform(targetObject, RectTransformJson); ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupComponents(targetObject, ComponentsJson); }