public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var children = RenderChildren(renderContext, targetObject); var toggle = ElementUtil.GetOrAddComponent <Toggle>(targetObject); // トグルグループ名 var group = _toggleJson.Get("group"); if (group != null) { var toggleToRadio = ElementUtil.GetOrAddComponent <ToggleToRadio>(targetObject); toggleToRadio.GroupName = group; } GameObject targetImageObject = null; var targetGraphics = _toggleJson.GetArray("target_graphic").Select(o => o.ToString()).ToList(); var targetImage = ElementUtil.FindComponentByNames <Image>(children, targetGraphics); if (targetImage != null) { toggle.targetGraphic = targetImage; targetImageObject = targetImage.gameObject; //TODO: 強制的にActiveにする targetImageObject.SetActive(true); } // ON graphic var onGraphics = _toggleJson.GetArray("on_graphic").Select(o => o.ToString()).ToList(); var graphicImage = ElementUtil.FindComponentByNames <Image>(children, onGraphics); if (graphicImage != null) { toggle.graphic = graphicImage; if (graphicImage.gameObject.activeSelf) { toggle.isOn = true; } else { //TODO: 強制的にActiveにする graphicImage.gameObject.SetActive(true); } } // ON/OFF が画像の入れ替えとして動作するコンポーネント var graphicSwap = _toggleJson.GetBool("graphic_swap"); if (graphicSwap != null && graphicSwap.Value) { ElementUtil.GetOrAddComponent <ToggleGraphicSwap>(targetObject); } var deleteObjects = new Dictionary <GameObject, bool>(); var spriteStateJson = _toggleJson.GetDic("sprite_state"); if (spriteStateJson != null) { var spriteState = ElementUtil.CreateSpriteState(spriteStateJson, RenderedChildren, ref deleteObjects); toggle.spriteState = spriteState; } foreach (var keyValuePair in deleteObjects) { // 他の状態にtargetImageの画像が使われている可能性もあるためチェックする if (keyValuePair.Key != targetImageObject) { Object.DestroyImmediate(keyValuePair.Key); } } ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var children = RenderChildren(renderContext, targetObject); var deleteObjects = new Dictionary <GameObject, bool>(); var button = ElementUtil.GetOrAddComponent <Button>(targetObject); GameObject targetImageObject = null; if (ButtonJson != null) { var targetGraphics = ButtonJson.GetArray("target_graphic").Select(o => o.ToString()).ToList(); var targetImage = ElementUtil.FindComponentByNames <Image>(children, targetGraphics); if (targetImage != null) { button.targetGraphic = targetImage; targetImageObject = targetImage.gameObject; targetImageObject.SetActive(true); } // すげ替え画像を探し、設定する // 見つかった場合は // その画像オブジェクトを削除し // SpriteSwapに設定する var spriteStateJson = ButtonJson.GetDic("sprite_state"); if (spriteStateJson != null) { var spriteState = ElementUtil.CreateSpriteState(spriteStateJson, RenderedChildren, ref deleteObjects); button.spriteState = spriteState; } // transitionの設定が明記してある場合は上書き設定する var type = ButtonJson.Get("transition"); switch (type) { case "sprite-swap": button.transition = Selectable.Transition.SpriteSwap; break; case "color-tint": button.transition = Selectable.Transition.ColorTint; break; case "animation": button.transition = Selectable.Transition.Animation; break; case "none": button.transition = Selectable.Transition.None; break; } } foreach (var keyValuePair in deleteObjects) { // 他の状態にtargetImageの画像が使われている可能性もあるためチェックする if (keyValuePair.Key != targetImageObject) { Object.DestroyImmediate(keyValuePair.Key); } } // TargetGraphicが設定されなかった場合 if (button.targetGraphic == null) { // 子供からImage持ちを探す var image = targetObject.GetComponentInChildren <Image>(); if (image != null) { // アクティブにする image.gameObject.SetActive(true); } else { // componentでないか探す image = targetObject.GetComponent <Image>(); } button.targetGraphic = image; } ElementUtil.SetupRectTransform(targetObject, RectTransformJson); ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupComponents(targetObject, ComponentsJson); }