override internal void Restore() { base.Restore(); HTDrawNode child = null; for (IEnumerator i = Children(); i.MoveNext();) { child = (HTDrawNode)i.Current; child.Restore(); HTGeodesic geod = (HTGeodesic)geodesics[child]; if (geod != null) { geod.Rebuild(); } } }
void Restore() { drawRoot.Restore(); view.Repaint(); }